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https://github.com/GeyserMC/Rainbow.git
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Re-use mapped geometry when the textures and geometry is the same, let GeometryRenderer return TextureHolder, fix client geometry rendering
This commit is contained in:
@@ -1,24 +1,9 @@
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package org.geysermc.rainbow.client.render;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.platform.NativeImage;
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import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.GpuTexture;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.navigation.ScreenRectangle;
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import net.minecraft.client.gui.render.pip.OversizedItemRenderer;
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import net.minecraft.client.gui.render.state.GuiItemRenderState;
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import net.minecraft.client.gui.render.state.GuiRenderState;
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import net.minecraft.client.gui.render.state.pip.OversizedItemRenderState;
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import net.minecraft.client.renderer.item.TrackingItemStackRenderState;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.ItemStack;
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import org.geysermc.rainbow.mapping.geometry.GeometryRenderer;
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import org.geysermc.rainbow.client.mixin.PictureInPictureRendererAccessor;
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import org.joml.Matrix3x2fStack;
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import java.util.Objects;
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import org.geysermc.rainbow.mapping.texture.TextureHolder;
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// TODO maybe just use this even for normal 2D items, not sure, could be useful for composite models and stuff
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// TODO output in a size bedrock likes
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@@ -26,49 +11,7 @@ public class MinecraftGeometryRenderer implements GeometryRenderer {
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public static final MinecraftGeometryRenderer INSTANCE = new MinecraftGeometryRenderer();
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@Override
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public NativeImage render(ItemStack stack) {
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TrackingItemStackRenderState itemRenderState = new TrackingItemStackRenderState();
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Minecraft.getInstance().getItemModelResolver().updateForTopItem(itemRenderState, stack, ItemDisplayContext.GUI, null, null, 0);
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itemRenderState.setOversizedInGui(true);
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GuiItemRenderState guiItemRenderState = new GuiItemRenderState("geometry_render", new Matrix3x2fStack(16), itemRenderState, 0, 0, null);
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ScreenRectangle sizeBounds = guiItemRenderState.oversizedItemBounds();
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Objects.requireNonNull(sizeBounds);
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OversizedItemRenderState oversizedRenderState = new OversizedItemRenderState(guiItemRenderState, sizeBounds.left(), sizeBounds.top(), sizeBounds.right() + 4, sizeBounds.bottom() + 4);
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try (OversizedItemRenderer itemRenderer = new OversizedItemRenderer(Minecraft.getInstance().renderBuffers().bufferSource())) {
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//noinspection DataFlowIssue
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((PictureInPictureCopyRenderer) itemRenderer).rainbow$allowTextureCopy();
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itemRenderer.prepare(oversizedRenderState, new GuiRenderState(), 4);
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return writeToImage(((PictureInPictureRendererAccessor) itemRenderer).getTexture());
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}
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}
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// Simplified TextureUtil#writeAsPNG with some modifications to just write to a NativeImage, flip the image and just generate it at full size
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private static NativeImage writeToImage(GpuTexture texture) {
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RenderSystem.assertOnRenderThread();
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int width = texture.getWidth(0);
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int height = texture.getHeight(0);
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int bufferSize = texture.getFormat().pixelSize() * width * height;
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GpuBuffer buffer = RenderSystem.getDevice().createBuffer(() -> "Texture output buffer", GpuBuffer.USAGE_COPY_DST | GpuBuffer.USAGE_MAP_READ, bufferSize);
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CommandEncoder commandEncoder = RenderSystem.getDevice().createCommandEncoder();
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NativeImage image = new NativeImage(width, height, false);
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Runnable writer = () -> {
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try (GpuBuffer.MappedView mappedView = commandEncoder.mapBuffer(buffer, true, false)) {
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int colour = mappedView.data().getInt((x + y * width) * texture.getFormat().pixelSize());
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image.setPixelABGR(x, height - y - 1, colour);
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}
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}
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}
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buffer.close();
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};
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commandEncoder.copyTextureToBuffer(texture, buffer, 0, writer, 0);
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return image;
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public TextureHolder render(ResourceLocation location, ItemStack stack) {
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return new RenderedTextureHolder(location, stack);
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}
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}
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@@ -0,0 +1,95 @@
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package org.geysermc.rainbow.client.render;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.platform.NativeImage;
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import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.GpuTexture;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.navigation.ScreenRectangle;
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import net.minecraft.client.gui.render.pip.OversizedItemRenderer;
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import net.minecraft.client.gui.render.state.GuiItemRenderState;
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import net.minecraft.client.gui.render.state.GuiRenderState;
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import net.minecraft.client.gui.render.state.pip.OversizedItemRenderState;
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import net.minecraft.client.renderer.item.TrackingItemStackRenderState;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.ProblemReporter;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import org.geysermc.rainbow.RainbowIO;
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import org.geysermc.rainbow.client.mixin.PictureInPictureRendererAccessor;
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import org.geysermc.rainbow.image.NativeImageUtil;
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import org.geysermc.rainbow.mapping.AssetResolver;
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import org.geysermc.rainbow.mapping.PackSerializer;
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import org.geysermc.rainbow.mapping.texture.TextureHolder;
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import org.joml.Matrix3x2fStack;
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import java.nio.file.Path;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.concurrent.CompletableFuture;
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public class RenderedTextureHolder extends TextureHolder {
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private final ItemStack stackToRender;
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public RenderedTextureHolder(ResourceLocation location, ItemStack stackToRender) {
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super(location);
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this.stackToRender = stackToRender;
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}
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@Override
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public Optional<byte[]> load(AssetResolver assetResolver, ProblemReporter reporter) {
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throw new UnsupportedOperationException("Rendered texture does not support loading");
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}
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@Override
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public CompletableFuture<?> save(AssetResolver assetResolver, PackSerializer serializer, Path path, ProblemReporter reporter) {
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TrackingItemStackRenderState itemRenderState = new TrackingItemStackRenderState();
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Minecraft.getInstance().getItemModelResolver().updateForTopItem(itemRenderState, stackToRender, ItemDisplayContext.GUI, null, null, 0);
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itemRenderState.setOversizedInGui(true);
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GuiItemRenderState guiItemRenderState = new GuiItemRenderState("geometry_render", new Matrix3x2fStack(16), itemRenderState, 0, 0, null);
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ScreenRectangle sizeBounds = guiItemRenderState.oversizedItemBounds();
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Objects.requireNonNull(sizeBounds);
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OversizedItemRenderState oversizedRenderState = new OversizedItemRenderState(guiItemRenderState, sizeBounds.left(), sizeBounds.top(), sizeBounds.right() + 4, sizeBounds.bottom() + 4);
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try (OversizedItemRenderer itemRenderer = new OversizedItemRenderer(Minecraft.getInstance().renderBuffers().bufferSource())) {
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//noinspection DataFlowIssue
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((PictureInPictureCopyRenderer) itemRenderer).rainbow$allowTextureCopy();
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itemRenderer.prepare(oversizedRenderState, new GuiRenderState(), 4);
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writeAsPNG(serializer, path, ((PictureInPictureRendererAccessor) itemRenderer).getTexture());
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}
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return CompletableFuture.completedFuture(null);
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}
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// Simplified TextureUtil#writeAsPNG with some modifications to flip the image and just generate it at full size
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private static void writeAsPNG(PackSerializer serializer, Path path, GpuTexture texture) {
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RenderSystem.assertOnRenderThread();
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int width = texture.getWidth(0);
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int height = texture.getHeight(0);
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int bufferSize = texture.getFormat().pixelSize() * width * height;
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GpuBuffer buffer = RenderSystem.getDevice().createBuffer(() -> "Texture output buffer", GpuBuffer.USAGE_COPY_DST | GpuBuffer.USAGE_MAP_READ, bufferSize);
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CommandEncoder commandEncoder = RenderSystem.getDevice().createCommandEncoder();
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Runnable writer = () -> {
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try (GpuBuffer.MappedView mappedView = commandEncoder.mapBuffer(buffer, true, false)) {
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RainbowIO.safeIO(() -> {
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try (NativeImage image = new NativeImage(width, height, false)) {
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int colour = mappedView.data().getInt((x + y * width) * texture.getFormat().pixelSize());
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image.setPixelABGR(x, height - y - 1, colour);
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}
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}
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serializer.saveTexture(NativeImageUtil.writeToByteArray(image), path);
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}
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});
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}
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buffer.close();
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};
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commandEncoder.copyTextureToBuffer(texture, buffer, 0, writer, 0);
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}
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}
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