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GeyserOptionalPack/entity/zombie_villager_v2.entity.json
Kas-tle e87fb96cb8 Zombie villager textures (#18)
This PR:

    Implements zombie villager biomes and professions
    Utilizes the minecraft:zombie_villager_v2 entity

Main Geyser will need to be updated to send profession data for zombie villagers. Users without optional pack will still be able to take advantage of biome specific zombie villager textures with such an update.

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-05-28 19:55:36 -04:00

102 lines
5.5 KiB
JSON
Executable File

{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:zombie_villager_v2",
"materials": {
"default": "zombie_villager_v2",
"masked": "zombie_villager_v2_masked"
},
"textures": {
"default": "textures/entity/zombie_villager2/zombie-villager",
"desert": "textures/entity/zombie_villager2/biomes/biome-desert-zombie",
"jungle": "textures/entity/zombie_villager2/biomes/biome-jungle-zombie",
"plains": "textures/entity/zombie_villager2/biomes/biome-plains-zombie",
"savanna": "textures/entity/zombie_villager2/biomes/biome-savanna-zombie",
"snow": "textures/entity/zombie_villager2/biomes/biome-snow-zombie",
"swamp": "textures/entity/zombie_villager2/biomes/biome-swamp-zombie",
"taiga": "textures/entity/zombie_villager2/biomes/biome-taiga-zombie",
"armorer": "textures/entity/villager2/professions/armorer",
"butcher": "textures/entity/villager2/professions/butcher",
"cartographer": "textures/entity/villager2/professions/cartographer",
"cleric": "textures/entity/villager2/professions/cleric",
"farmer": "textures/entity/villager2/professions/farmer",
"fisherman": "textures/entity/villager2/professions/fisherman",
"fletcher": "textures/entity/villager2/professions/fletcher",
"leatherworker": "textures/entity/villager2/professions/leatherworker",
"librarian": "textures/entity/villager2/professions/librarian",
"shepherd": "textures/entity/villager2/professions/shepherd",
"tool_smith": "textures/entity/villager2/professions/toolsmith",
"weapon_smith": "textures/entity/villager2/professions/weaponsmith",
"stonemason": "textures/entity/villager2/professions/stonemason",
"nitwit": "textures/entity/villager2/professions/nitwit",
"unskilled": "textures/entity/zombie_villager2/professions/armorer",
"level_stone": "textures/entity/villager2/levels/level_stone",
"level_iron": "textures/entity/villager2/levels/level_iron",
"level_gold": "textures/entity/villager2/levels/level_gold",
"level_emerald": "textures/entity/villager2/levels/level_emerald",
"level_diamond": "textures/entity/villager2/levels/level_diamond"
},
"geometry": {
"default": "geometry.zombie.villager_v2"
},
"scripts": {
"pre_animation": [
"v.num_professions = 14;",
"v.profession_index = ((q.variant < v.num_professions) ? q.variant : 0);",
"v.tcos0 = (Math.cos(q.modified_distance_moved * 38.17) * q.modified_move_speed / v.gliding_speed_value) * 57.3;",
"v.level_index = (q.trade_tier);"
]
},
"animations": {
"humanoid_big_head": "animation.humanoid.big_head",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"move": "animation.humanoid.move",
"riding.arms": "animation.humanoid.riding.arms",
"riding.legs": "animation.humanoid.riding.legs",
"holding": "animation.humanoid.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"attack.rotations": "animation.humanoid.attack.rotations",
"sneaking": "animation.humanoid.sneaking",
"bob": "animation.humanoid.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"use_item_progress": "animation.humanoid.use_item_progress",
"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
"swimming": "animation.zombie.swimming"
},
"animation_controllers": [
{ "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head" },
{ "humanoid_base_pose": "controller.animation.humanoid.base_pose" },
{ "look_at_target": "controller.animation.humanoid.look_at_target" },
{ "move": "controller.animation.humanoid.move" },
{ "riding": "controller.animation.humanoid.riding" },
{ "holding": "controller.animation.humanoid.holding" },
{ "brandish_spear": "controller.animation.humanoid.brandish_spear" },
{ "charging": "controller.animation.humanoid.charging" },
{ "attack": "controller.animation.humanoid.attack" },
{ "sneaking": "controller.animation.humanoid.sneaking" },
{ "bob": "controller.animation.humanoid.bob" },
{ "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" },
{ "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow" },
{ "use_item_progress": "controller.animation.humanoid.use_item_progress" },
{ "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand" },
{ "swimming": "controller.animation.zombie.swimming" }
],
"render_controllers": [
"controller.render.zombie_villager_v2_base",
"controller.render.zombie_villager_v2_masked",
"controller.render.villager_v2_level"
],
"enable_attachables": true,
"spawn_egg": {
"texture": "spawn_egg",
"texture_index": 42
}
}
}
}