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* Initial support for illusioner texture swap - Copy over illusioner texture from default pack - Add illusioner texture to evoker entity definition - Use evoker render controller to conditionally display illusioner texture on q.is_bribed - Add helmet element to evoker geometry * Remove animation for duplicates from entity definition - On examination, it would be too complicated to create the duplicates effect as originally planned, as it would require a follow entity, or changing the visibility of the evoker during attack - We may revisit this later * Add documentation for the illusioner * Fix evoker's weird hat * Remove JSON compression in favor of one-lining on the CI