{ "format_version": "1.8.0", "animations": { "animation.player.attack.rotations.offhand": { "animation_length": 0.4, "bones": { "body": { "rotation": [0, "-Math.sin(360*Math.sqrt(q.anim_time*2.5)) * 5.0", 0] }, "leftArm": { "rotation": ["-(math.sin((1 - math.pow((1 - q.anim_time*2.5), 4)) * 180) * 1.2 + math.sin(q.anim_time*2.5 * 180)) * 30.0", "(math.sin((1 - math.pow((1 - q.anim_time*2.5), 4)) * 180) ? (-90.0 * math.sin((1 - math.pow((1 - q.anim_time*2.5), 4)) * 180)) + 30.0 : 0.0)", 0] }, "rightArm": { "rotation": ["-(math.sin((1 - math.pow((1 - q.anim_time*2.5), 4)) * 180) * 1.2 + math.sin(q.anim_time*2.5 * 180)) * 10.0", 0, 0] } } } } }