{ "format_version": "1.8.0", "render_controllers": { "controller.render.evoker": { "arrays": { "textures": { "Array.skins": [ "Texture.default", "Texture.illusioner" ] } }, "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "part_visibility": [ { "*": true }, { "arms": "!(q.is_casting || q.is_celebrating)" }, { "leftarm": "q.is_casting || q.is_celebrating" }, { "rightarm": "q.is_casting || q.is_celebrating" }, { "helmet": "q.is_bribed" } ], "textures": [ "Array.skins[q.is_bribed]" ] } } }