{ "format_version": "1.8.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:zombie_villager_v2", "materials": { "default": "zombie_villager_v2", "masked": "zombie_villager_v2_masked" }, "textures": { "default": "textures/entity/zombie_villager2/zombie-villager", "desert": "textures/entity/zombie_villager2/biomes/biome-desert-zombie", "jungle": "textures/entity/zombie_villager2/biomes/biome-jungle-zombie", "plains": "textures/entity/zombie_villager2/biomes/biome-plains-zombie", "savanna": "textures/entity/zombie_villager2/biomes/biome-savanna-zombie", "snow": "textures/entity/zombie_villager2/biomes/biome-snow-zombie", "swamp": "textures/entity/zombie_villager2/biomes/biome-swamp-zombie", "taiga": "textures/entity/zombie_villager2/biomes/biome-taiga-zombie", "armorer": "textures/entity/villager2/professions/armorer", "butcher": "textures/entity/villager2/professions/butcher", "cartographer": "textures/entity/villager2/professions/cartographer", "cleric": "textures/entity/villager2/professions/cleric", "farmer": "textures/entity/villager2/professions/farmer", "fisherman": "textures/entity/villager2/professions/fisherman", "fletcher": "textures/entity/villager2/professions/fletcher", "leatherworker": "textures/entity/villager2/professions/leatherworker", "librarian": "textures/entity/villager2/professions/librarian", "shepherd": "textures/entity/villager2/professions/shepherd", "tool_smith": "textures/entity/villager2/professions/toolsmith", "weapon_smith": "textures/entity/villager2/professions/weaponsmith", "stonemason": "textures/entity/villager2/professions/stonemason", "nitwit": "textures/entity/villager2/professions/nitwit", "unskilled": "textures/entity/zombie_villager2/professions/armorer", "level_stone": "textures/entity/villager2/levels/level_stone", "level_iron": "textures/entity/villager2/levels/level_iron", "level_gold": "textures/entity/villager2/levels/level_gold", "level_emerald": "textures/entity/villager2/levels/level_emerald", "level_diamond": "textures/entity/villager2/levels/level_diamond" }, "geometry": { "default": "geometry.zombie.villager_v2" }, "scripts": { "pre_animation": [ "v.num_professions = 14;", "v.profession_index = ((q.variant < v.num_professions) ? q.variant : 0);", "v.tcos0 = (Math.cos(q.modified_distance_moved * 38.17) * q.modified_move_speed / v.gliding_speed_value) * 57.3;", "v.level_index = (q.trade_tier);" ] }, "animations": { "humanoid_big_head": "animation.humanoid.big_head", "humanoid_base_pose": "animation.humanoid.base_pose", "look_at_target_default": "animation.humanoid.look_at_target.default", "look_at_target_gliding": "animation.humanoid.look_at_target.gliding", "look_at_target_swimming": "animation.humanoid.look_at_target.swimming", "move": "animation.humanoid.move", "riding.arms": "animation.humanoid.riding.arms", "riding.legs": "animation.humanoid.riding.legs", "holding": "animation.humanoid.holding", "brandish_spear": "animation.humanoid.brandish_spear", "charging": "animation.humanoid.charging", "attack.rotations": "animation.humanoid.attack.rotations", "sneaking": "animation.humanoid.sneaking", "bob": "animation.humanoid.bob", "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs", "bow_and_arrow": "animation.humanoid.bow_and_arrow", "use_item_progress": "animation.humanoid.use_item_progress", "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand", "swimming": "animation.zombie.swimming" }, "animation_controllers": [ { "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head" }, { "humanoid_base_pose": "controller.animation.humanoid.base_pose" }, { "look_at_target": "controller.animation.humanoid.look_at_target" }, { "move": "controller.animation.humanoid.move" }, { "riding": "controller.animation.humanoid.riding" }, { "holding": "controller.animation.humanoid.holding" }, { "brandish_spear": "controller.animation.humanoid.brandish_spear" }, { "charging": "controller.animation.humanoid.charging" }, { "attack": "controller.animation.humanoid.attack" }, { "sneaking": "controller.animation.humanoid.sneaking" }, { "bob": "controller.animation.humanoid.bob" }, { "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" }, { "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow" }, { "use_item_progress": "controller.animation.humanoid.use_item_progress" }, { "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand" }, { "swimming": "controller.animation.zombie.swimming" } ], "render_controllers": [ "controller.render.zombie_villager_v2_base", "controller.render.zombie_villager_v2_masked", "controller.render.villager_v2_level" ], "enable_attachables": true, "spawn_egg": { "texture": "spawn_egg", "texture_index": 42 } } } }