From 76da9496912c998dc334211980a419de70496e5a Mon Sep 17 00:00:00 2001 From: Kas-tle <26531652+Kas-tle@users.noreply.github.com> Date: Wed, 3 Mar 2021 10:04:28 -0800 Subject: [PATCH] Add note regarding iron golem textures --- developer_documentation.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/developer_documentation.md b/developer_documentation.md index 461a85d..5442d8a 100644 --- a/developer_documentation.md +++ b/developer_documentation.md @@ -43,4 +43,4 @@ Iron golems in Java edition experience "cracking" as health decreases. Cracking q.health > 99 ? 3 : math.floor(q.health / 25) ``` -The trinary operator ensures that even if `max_health`, defined at 100, is overflowed, the expression will never produce a value outside the range of 0-3. As all data is derived resource pack side, this addition requires no modification by the server. +The trinary operator ensures that even if `max_health`, defined at 100, is overflowed, the expression will never produce a value outside the range of 0-3. As all data is derived resource pack side, this addition requires no modification by the server. Currently, the textures provided by the array are blank due to copyright concerns. Eventually, some method of obtaining these assets will be added.