mirror of
https://github.com/GeyserMC/GeyserOptionalPack.git
synced 2025-12-19 14:59:14 +00:00
Iron golem is dependent on the server; implement shulker invisibility parity
This commit is contained in:
@@ -4,7 +4,7 @@
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"description": "Geyser Vanilla Assets",
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"description": "Geyser Vanilla Assets",
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"name": "Geyser Vanilla Assets",
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"name": "Geyser Vanilla Assets",
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"uuid": "5d8f8e98-7a2a-11eb-9439-0242ac130002",
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"uuid": "5d8f8e98-7a2a-11eb-9439-0242ac130002",
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"version": [1, 0, 60],
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"version": [1, 0, 69],
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"min_engine_version": [ 1, 16, 0 ]
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"min_engine_version": [ 1, 16, 0 ]
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},
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},
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"modules": [
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"modules": [
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@@ -12,7 +12,7 @@
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"description": "Geyser Vanilla Assets",
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"description": "Geyser Vanilla Assets",
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"type": "resources",
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"type": "resources",
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"uuid": "72e9b0ca-7a2a-11eb-9439-0242ac130002",
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"uuid": "72e9b0ca-7a2a-11eb-9439-0242ac130002",
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"version": [1, 0, 60]
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"version": [1, 0, 69]
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}
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}
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]
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]
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}
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}
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@@ -16,7 +16,7 @@
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"materials": [ { "*": "Material.default" } ],
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"materials": [ { "*": "Material.default" } ],
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"textures": [
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"textures": [
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"Texture.bottom_layer",
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"Texture.bottom_layer",
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"Array.top[q.health > 99 ? 3 : math.floor(q.health / 25)]"
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"Array.top[(q.health > 99 || !q.is_bribed) ? 3 : math.floor(q.health / 25)]"
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]
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]
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}
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}
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}
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}
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38
render_controllers/shulker.render_controllers.json
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38
render_controllers/shulker.render_controllers.json
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@@ -0,0 +1,38 @@
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{
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"format_version": "1.8.0",
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"render_controllers": {
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"controller.render.shulker": {
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"arrays": {
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"textures": {
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"Array.variants": [
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"Texture.black",
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"Texture.red",
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"Texture.green",
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"Texture.brown",
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"Texture.blue",
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"Texture.purple",
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"Texture.cyan",
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"Texture.silver",
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"Texture.gray",
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"Texture.pink",
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"Texture.lime",
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"Texture.yellow",
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"Texture.light_blue",
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"Texture.magenta",
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"Texture.orange",
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"Texture.white",
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"Texture.undyed"
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]
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}
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},
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"geometry": "Geometry.default",
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"part_visibility": [
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{ "*": true },
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{ "lid": "!(q.is_invisible && q.is_bribed)" },
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{ "base": "!(q.is_invisible && q.is_bribed)" }
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],
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"materials": [ { "*": "Material.default" } ],
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"textures": [ "Array.variants[query.variant]" ]
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}
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}
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}
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