### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
# GeyserModelEngine
> GitHub:https://github.com/zimzaza4/GeyserModelEngine
[English](README_EN.md) | [简体中文](README.md)
# About
it can let your Geyser server support on MEG4
# How to install?
download this plugin
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
After downloading, place GeyserModelEngine in the plugins folder
The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete
# convert model
Open your bbmodel project file and convert the model to bedrock model
Open the newly converted model and delete the extra hitbox (if not, leave it alone)
Otherwise BE players will see this hixbox
Then save to export the texture of the model
# install model
Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
Your file path should look like this:
`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/`
Finally put the model and texture map in
now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
restart you server,summon model.We should be able to see the model normally
after that , it's about model's animation's part :
# model animation
let model's animation export to json format
named the animation file by `animation.modelID.json`
then put it into your resource pack
now let us open the animation file to starting change the animaiton ID
originally , all the `animationID` were basic named like `idle` , `walk` , but now you should add a prefix
such as :
`idle` to `animation.modelID.idle`
example : `animation.parry_knight.idle`
after changed the resource pack 's version or uuid , pack the resource pack.
finally , restart the Geyser or server
# END
Congratulations ! now you exactly know how to use , if you still can't finish yet
well , maybe that's my problem = D
# restrictions
,,,,,a lot
# problems
### why I have generrated the model , but I got a steve ?
I guess that you have not wholly read this file..