# GeyserModelEngine # About Thanks to [Willem](https://github.com/OmeWillem) for adding the following features: - Part Visibility - Color support - Scaling support - & more # How To Install Download the following plugins according to what server software you use. | plugins | Link | effect | | :--- | :---- | :--- | | GeyserUtils | [Github](https://github.com/GeyserExtensionists/GeyserUtils) | Get your Geyser to support calling some BE stuff | | GeyserModelEngine | [Github](https://github.com/GeyserExtensionists/GeyserModelEngine) | Make your bedrock support MEG4 | | GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensionists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | - Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported) - Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity`/`geyserutils-bungeecord` in your Velocity/Bungeecord plugins folder if you use it) - Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions` - Inside `floodgate` set `send-floodgate-data` to true in your Velocity/Bungeecord Start the server to generate the relevant configuration files, and then shut down the server to convert any models. # Convert Models This is old method to convert model: `GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically. - First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/` - Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.) > Each model should have a separate model folder > Subfolders are supported if you want to categorize them - Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations. - Put the geometry, animations and texture file in this folder you've made. - Restart the server or reload geyser to start generating the resource pack. - Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated! - Final step, reload Geyser or restart the server to load the resource pack. - Congratulations, you've completed this tutorial! # Model Packer This is new way to convert model - Firstly, install [packer plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) for your blockbench. - Then, open your bbmodel, go `File -> Export -> Export GeyserModelEngine Model`, you will get a zip, just unzip it to `input` folder. # Tips * Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell. * You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself. * Choose a right texture when use the packer. # Current issues * Multi-textures and Animated textures need use [a blockbench plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) to export * Please report any bugs # FAQ ### Where can I contact you? You can contact us on our Discord: https://discord.gg/NNNaUdAbpP