From 1617a8f4e64b95b5d909abc92f50007b78e1daf6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:03:20 +0800 Subject: [PATCH 01/19] Update README.md --- README.md | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 34734ae..048cf0c 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,8 @@ > GitHub仓库:https://github.com/zimzaza4/GeyserModelEngine +[English](README_EN.md) | [简体中文](README.md) + # 这是个什么玩意 能让你Geyser服务器支持MEG4 @@ -10,13 +12,15 @@ 根据服务端版本下载以下插件 -[geyserUtils](https://github.com/zimzaza4/GeyserUtils) +[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) [GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) +[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) + 下载完后,将GeyserModelEngine放入插件文件夹 -把geyserutils-spigot/vc/bc放入插件文件夹 +把geyserutils-spigot/velocity/bungeecord放入插件文件夹 将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了 @@ -38,9 +42,9 @@ # 安装模型 -打开“plugins/Geyser-Spigot/extensions”文件夹创建一个文件夹名为“geyserutils”,接着再往里创建一个文件夹名为“skins” +打开Geyser的`extensions`文件夹创建一个文件夹名为`geyserutils`,接着再往里创建一个文件夹名为`skins` -这时我们再创建一个文件夹名为你模型的id。比如我使用的测试模型的id是"parry_knight",就创建"parry_knight"文件夹 +这时我们再创建一个文件夹名为你模型的id。比如我使用的测试模型的id是`parry_knight`,就创建`parry_knight`文件夹 最后将模型和纹理贴图放进去 @@ -81,8 +85,8 @@ # 当前限制 -aaaa +用了就知道, 一堆 # 常见问题 -aaaaaaaaaaaa +同上 From a7a6e6719158b8ac8c10c5250abc73fa53bdafb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:04:37 +0800 Subject: [PATCH 02/19] Create README_EN.md --- README_EN.md | 1 + 1 file changed, 1 insertion(+) create mode 100644 README_EN.md diff --git a/README_EN.md b/README_EN.md new file mode 100644 index 0000000..58c9bdf --- /dev/null +++ b/README_EN.md @@ -0,0 +1 @@ +111 From 9be1593791ce83c54c52212ed5509b4035ee4eef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:10:16 +0800 Subject: [PATCH 03/19] Update README.md --- README.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 048cf0c..8d86c04 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ # 如何安装 -根据服务端版本下载以下插件 +Download the plugins to you server [GeyserUtils](https://github.com/zimzaza4/GeyserUtils) @@ -18,14 +18,12 @@ [LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) -下载完后,将GeyserModelEngine放入插件文件夹 +place `GeyserModelEngine` in your plugins folder -把geyserutils-spigot/velocity/bungeecord放入插件文件夹 +According to the server version `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder 将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了 -当然,先别急着用,现在你还得接着读下去 - # 转换模型 打开你的bbmodel模型文件,将模型转换为基岩版模型 From e777c471aadfc53a6796d0b53d122b5c53b1dcc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:11:18 +0800 Subject: [PATCH 04/19] Update README.md --- README.md | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 8d86c04..4eec975 100644 --- a/README.md +++ b/README.md @@ -10,20 +10,22 @@ # 如何安装 -Download the plugins to you server +根据服务端版本下载以下插件 -[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) +GeyserUtils -[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) +GeyserModelEngine -[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) +LibsDisguises -place `GeyserModelEngine` in your plugins folder +下载完后,将GeyserModelEngine放入插件文件夹 -According to the server version `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder +把geyserutils-spigot/velocity/bungeecord放入插件文件夹 将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了 +当然,先别急着用,现在你还得接着读下去 + # 转换模型 打开你的bbmodel模型文件,将模型转换为基岩版模型 From c470a7176e9f76a62aee4caf04421b67b8ab19d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:11:29 +0800 Subject: [PATCH 05/19] Update README_EN.md --- README_EN.md | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/README_EN.md b/README_EN.md index 58c9bdf..07b1031 100644 --- a/README_EN.md +++ b/README_EN.md @@ -1 +1,27 @@ -111 +# GeyserModelEngine + +> GitHub:https://github.com/zimzaza4/GeyserModelEngine + +[English](README_EN.md) | [简体中文](README.md) + +# what is this + +it can let you Geyser server support MEG4 + +# how to install + +根据服务端版本下载以下插件 + +[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) + +[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) + +[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) + +下载完后,将GeyserModelEngine放入插件文件夹 + +把geyserutils-spigot/velocity/bungeecord放入插件文件夹 + +将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了 + +当然,先别急着用,现在你还得接着读下去 From a233df256be38fea9cf86672441b4ad530bfb0c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:12:56 +0800 Subject: [PATCH 06/19] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 4eec975..048cf0c 100644 --- a/README.md +++ b/README.md @@ -12,11 +12,11 @@ 根据服务端版本下载以下插件 -GeyserUtils +[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) -GeyserModelEngine +[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) -LibsDisguises +[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) 下载完后,将GeyserModelEngine放入插件文件夹 From 1c37fa999068813f0c970b0b606b0032cf367722 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:17:17 +0800 Subject: [PATCH 07/19] Update README.md --- README.md | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 048cf0c..7ad784a 100644 --- a/README.md +++ b/README.md @@ -18,27 +18,27 @@ [LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) -下载完后,将GeyserModelEngine放入插件文件夹 +下载完后,将'GeyserModelEngine''LibsDisguises'放入插件文件夹 -把geyserutils-spigot/velocity/bungeecord放入插件文件夹 +根据服务端版本把'geyserutils-spigot'/'velocity'/'bungeecord'放入插件文件夹 -将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了 +将`geyserutils-geyser`放入geyser的扩展文件夹,这时就安装好了 当然,先别急着用,现在你还得接着读下去 # 转换模型 -打开你的bbmodel模型文件,将模型转换为基岩版模型 +打开你的bbmodel模型工程文件,将模型转换为基岩版模型 -打开刚转换完的模型,把这个多余的hitbox删了 +打开刚转换完的模型,把这个多余的hitbox删了(如果没有就不用管) -不然基岩版看会变成这样 +不然BE玩家看会看到这个hixbox碰撞箱 -然后记得保存模型纹理 +然后记得导出模型的纹理 # 安装模型 @@ -48,10 +48,11 @@ 最后将模型和纹理贴图放进去 +`plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/` + - -这时候重启服务器你的BE玩家应该能正常看到模型了。 +这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了 接下来就是有关模型动画的部分了! @@ -85,8 +86,11 @@ # 当前限制 -用了就知道, 一堆 +## 用了就知道, 一堆 # 常见问题 -同上 +## 为什么生成模型后会变成史蒂夫? + +你没好好读怎么安装模型 + From 8c0fa9da16e1a1ab58c011bbc4b4f4331137ae30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:19:44 +0800 Subject: [PATCH 08/19] Update README.md --- README.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 7ad784a..7af852d 100644 --- a/README.md +++ b/README.md @@ -18,9 +18,9 @@ [LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) -下载完后,将'GeyserModelEngine''LibsDisguises'放入插件文件夹 +下载完后,将`GeyserModelEngine``LibsDisguises`放入插件文件夹 -根据服务端版本把'geyserutils-spigot'/'velocity'/'bungeecord'放入插件文件夹 +根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹 将`geyserutils-geyser`放入geyser的扩展文件夹,这时就安装好了 @@ -60,7 +60,7 @@ 将模型的动画导出json格式 -将动画文件名称修改为"animation.模型ID.json" +将动画文件名称修改为`animation.模型ID.json` 之后放入你的资源包 @@ -68,17 +68,17 @@ 现在我们打开动画文件开始修改动画文件里的动画id -原本所有的动作id基本都是idle、walk这样的,现在你得给他加个前缀 +原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀 -例如:idle +例如:`idle` -改为:animation.模型ID.idle +改为:`animation.模型ID.idle` -示例:animation.parry_knight.idle +示例:`animation.parry_knight.idle` 改完后修改资源包版本号或者uuid,打包资源包 -重载Geyser或者重启服务器 +最后一步,重载Geyser或者重启服务器 # 完结 From e6b1dd5c3a30d6111f6b6c661d08438fe10c52d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:21:00 +0800 Subject: [PATCH 09/19] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7af852d..32af4ce 100644 --- a/README.md +++ b/README.md @@ -86,11 +86,11 @@ # 当前限制 -## 用了就知道, 一堆 +### 用了就知道, 一堆 # 常见问题 -## 为什么生成模型后会变成史蒂夫? +### 为什么生成模型后会变成史蒂夫? 你没好好读怎么安装模型 From 6b15755c428e57c3c1dc8b6ce802b108ed69bd2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:22:23 +0800 Subject: [PATCH 10/19] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 32af4ce..c428436 100644 --- a/README.md +++ b/README.md @@ -86,7 +86,7 @@ # 当前限制 -### 用了就知道, 一堆 +用了就知道, 一堆 # 常见问题 From 7cd319994276036830135d1920f87704a49d2c83 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:29:13 +0800 Subject: [PATCH 11/19] Update README_EN.md --- README_EN.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README_EN.md b/README_EN.md index 07b1031..213d5db 100644 --- a/README_EN.md +++ b/README_EN.md @@ -10,7 +10,7 @@ it can let you Geyser server support MEG4 # how to install -根据服务端版本下载以下插件 +download this plugin [GeyserUtils](https://github.com/zimzaza4/GeyserUtils) @@ -18,10 +18,11 @@ it can let you Geyser server support MEG4 [LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) -下载完后,将GeyserModelEngine放入插件文件夹 +After downloading, place GeyserModelEngine in the plugins folder -把geyserutils-spigot/velocity/bungeecord放入插件文件夹 +The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder -将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了 +Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete + +# convert model -当然,先别急着用,现在你还得接着读下去 From 2211d7641322ca4d9b53e60f5118d6d14d22d249 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:39:31 +0800 Subject: [PATCH 12/19] Update README_EN.md --- README_EN.md | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/README_EN.md b/README_EN.md index 213d5db..769502c 100644 --- a/README_EN.md +++ b/README_EN.md @@ -26,3 +26,30 @@ Put `geyserutils-geyser` into geyser extensions folder, and the installation is # convert model +Open your bbmodel project file and convert the model to bedrock model + +Open the newly converted model and delete the extra hitbox (if not, leave it alone) + + + +Otherwise BE players will see this hixbox ox + + + +Then save to export the texture of the model + +# install model + +Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins` + +Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder + +Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/` + +Finally put the model and texture map in + + + +这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了 + +接下来就是有关模型动画的部分了 From c0329c33e02b5f9a84468795a968ed82839dbeac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:41:16 +0800 Subject: [PATCH 13/19] Update README.md --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c428436..df67a90 100644 --- a/README.md +++ b/README.md @@ -46,9 +46,11 @@ 这时我们再创建一个文件夹名为你模型的id。比如我使用的测试模型的id是`parry_knight`,就创建`parry_knight`文件夹 +创建完后你的文件路径应该是这样 `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/` + 最后将模型和纹理贴图放进去 -`plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/` +tips: 每个模型都要有独立的模型文件夹 From 648d64c171160031039ebc132f60fe6a44f7e09b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 19:56:58 +0800 Subject: [PATCH 14/19] Update README_EN.md --- README_EN.md | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 82 insertions(+), 3 deletions(-) diff --git a/README_EN.md b/README_EN.md index 769502c..0a47c35 100644 --- a/README_EN.md +++ b/README_EN.md @@ -4,11 +4,11 @@ [English](README_EN.md) | [简体中文](README.md) -# what is this +# About -it can let you Geyser server support MEG4 +it can let your Geyser server support on MEG4 -# how to install +# How to install? download this plugin @@ -49,7 +49,86 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut Finally put the model and texture map in +mengyi + +now restart your server to generated MEG4 model , your BE player should be able to see the model normally. 这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了 +after that , it's about model's animation's part : + +#model animation + 接下来就是有关模型动画的部分了 +# 模型动画 + +let model's animation export to json format + +将模型的动画导出json格式 + +named the animation file by 'animation.modelID.json' + +将动画文件名称修改为`animation.模型ID.json` + +then put it into your resource pack + +之后放入你的资源包 + + + +now let us open the animation file to starting change the animaiton ID + +现在我们打开动画文件开始修改动画文件里的动画id + +originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix + +原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀 + +such as : + +'idle' to 'animation.modelID.idle' + +example : 'animation.parry knight.idle' + +after changed the resource pack 's version or uuid , pack the resource pack . + +finally , restart the Geyser or server + +# END + +Congratulations ! now you exactly know how to use , if you still can't finish yet + +well , maybe that's my problem = D + +#restrictions + +,,,,,a lot + +# problems + +### why + + +例如:`idle` + +改为:`animation.模型ID.idle` + +示例:`animation.parry_knight.idle` + +改完后修改资源包版本号或者uuid,打包资源包 + +最后一步,重载Geyser或者重启服务器 + +# 完结 + +恭喜你现在学会如何使用了,如果还不会V我五毛帮你解决 + +# 当前限制 + +用了就知道, 一堆 + +# 常见问题 + +### 为什么生成模型后会变成史蒂夫? + +你没好好读怎么安装模型 From 90b712b3d8c552822327bdc3cd9c925431e62be1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 19:59:21 +0800 Subject: [PATCH 15/19] Update README_EN.md --- README_EN.md | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) diff --git a/README_EN.md b/README_EN.md index 0a47c35..01c83a8 100644 --- a/README_EN.md +++ b/README_EN.md @@ -49,41 +49,28 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut Finally put the model and texture map in -mengyi now restart your server to generated MEG4 model , your BE player should be able to see the model normally. -这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了 +restart you server,summon model.We should be able to see the model normally after that , it's about model's animation's part : -#model animation +# model animation -接下来就是有关模型动画的部分了 -# 模型动画 let model's animation export to json format -将模型的动画导出json格式 - named the animation file by 'animation.modelID.json' -将动画文件名称修改为`animation.模型ID.json` - then put it into your resource pack -之后放入你的资源包 - now let us open the animation file to starting change the animaiton ID -现在我们打开动画文件开始修改动画文件里的动画id - originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix -原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀 - such as : 'idle' to 'animation.modelID.idle' From 156959d81747765d3eac8adb5deb91a3116d3a90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 20:01:38 +0800 Subject: [PATCH 16/19] Update README_EN.md --- README_EN.md | 31 ++++--------------------------- 1 file changed, 4 insertions(+), 27 deletions(-) diff --git a/README_EN.md b/README_EN.md index 01c83a8..94042dd 100644 --- a/README_EN.md +++ b/README_EN.md @@ -75,7 +75,7 @@ such as : 'idle' to 'animation.modelID.idle' -example : 'animation.parry knight.idle' +example : 'animation.parry_knight.idle' after changed the resource pack 's version or uuid , pack the resource pack . @@ -87,35 +87,12 @@ Congratulations ! now you exactly know how to use , if you still can't finish ye well , maybe that's my problem = D -#restrictions +# restrictions ,,,,,a lot # problems -### why +### why I have generrated the model , but I got a steve ? - -例如:`idle` - -改为:`animation.模型ID.idle` - -示例:`animation.parry_knight.idle` - -改完后修改资源包版本号或者uuid,打包资源包 - -最后一步,重载Geyser或者重启服务器 - -# 完结 - -恭喜你现在学会如何使用了,如果还不会V我五毛帮你解决 - -# 当前限制 - -用了就知道, 一堆 - -# 常见问题 - -### 为什么生成模型后会变成史蒂夫? - -你没好好读怎么安装模型 +I guess that you have not wholly read this file.. From 0bd0c497979a464473bd5ec6ee7b5aba9f245924 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 20:02:33 +0800 Subject: [PATCH 17/19] Update README_EN.md --- README_EN.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README_EN.md b/README_EN.md index 94042dd..8f5a429 100644 --- a/README_EN.md +++ b/README_EN.md @@ -32,7 +32,7 @@ Open the newly converted model and delete the extra hitbox (if not, leave it alo -Otherwise BE players will see this hixbox ox +Otherwise BE players will see this hixbox From bd1c21a8acd594234b36ca2f3dde73d98e37ca8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 20:05:08 +0800 Subject: [PATCH 18/19] Update README_EN.md --- README_EN.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README_EN.md b/README_EN.md index 8f5a429..5be18af 100644 --- a/README_EN.md +++ b/README_EN.md @@ -61,7 +61,7 @@ after that , it's about model's animation's part : let model's animation export to json format -named the animation file by 'animation.modelID.json' +named the animation file by `animation.modelID.json` then put it into your resource pack @@ -69,15 +69,15 @@ then put it into your resource pack now let us open the animation file to starting change the animaiton ID -originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix +originally , all the `animationID` were basic named like `idle` , `walk` , but now you should add a prefix such as : -'idle' to 'animation.modelID.idle' +`idle` to `animation.modelID.idle` -example : 'animation.parry_knight.idle' +example : `animation.parry_knight.idle` -after changed the resource pack 's version or uuid , pack the resource pack . +after changed the resource pack 's version or uuid , pack the resource pack. finally , restart the Geyser or server From 94fa33d69ffe225d155eae36aef7a0b413b94011 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 20:06:36 +0800 Subject: [PATCH 19/19] Update README_EN.md --- README_EN.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README_EN.md b/README_EN.md index 5be18af..0a22fe6 100644 --- a/README_EN.md +++ b/README_EN.md @@ -44,7 +44,9 @@ Open Geyser's extensions folder and create a folder called `geyserutils`, and th Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder -Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/` +Your file path should look like this: + +`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/` Finally put the model and texture map in @@ -58,7 +60,6 @@ after that , it's about model's animation's part : # model animation - let model's animation export to json format named the animation file by `animation.modelID.json`