From 1617a8f4e64b95b5d909abc92f50007b78e1daf6 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:03:20 +0800
Subject: [PATCH 01/19] Update README.md
---
README.md | 16 ++++++++++------
1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/README.md b/README.md
index 34734ae..048cf0c 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,8 @@
> GitHub仓库:https://github.com/zimzaza4/GeyserModelEngine
+[English](README_EN.md) | [简体中文](README.md)
+
# 这是个什么玩意
能让你Geyser服务器支持MEG4
@@ -10,13 +12,15 @@
根据服务端版本下载以下插件
-[geyserUtils](https://github.com/zimzaza4/GeyserUtils)
+[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
+[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
+
下载完后,将GeyserModelEngine放入插件文件夹
-把geyserutils-spigot/vc/bc放入插件文件夹
+把geyserutils-spigot/velocity/bungeecord放入插件文件夹
将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了
@@ -38,9 +42,9 @@
# 安装模型
-打开“plugins/Geyser-Spigot/extensions”文件夹创建一个文件夹名为“geyserutils”,接着再往里创建一个文件夹名为“skins”
+打开Geyser的`extensions`文件夹创建一个文件夹名为`geyserutils`,接着再往里创建一个文件夹名为`skins`
-这时我们再创建一个文件夹名为你模型的id。比如我使用的测试模型的id是"parry_knight",就创建"parry_knight"文件夹
+这时我们再创建一个文件夹名为你模型的id。比如我使用的测试模型的id是`parry_knight`,就创建`parry_knight`文件夹
最后将模型和纹理贴图放进去
@@ -81,8 +85,8 @@
# 当前限制
-aaaa
+用了就知道, 一堆
# 常见问题
-aaaaaaaaaaaa
+同上
From a7a6e6719158b8ac8c10c5250abc73fa53bdafb6 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:04:37 +0800
Subject: [PATCH 02/19] Create README_EN.md
---
README_EN.md | 1 +
1 file changed, 1 insertion(+)
create mode 100644 README_EN.md
diff --git a/README_EN.md b/README_EN.md
new file mode 100644
index 0000000..58c9bdf
--- /dev/null
+++ b/README_EN.md
@@ -0,0 +1 @@
+111
From 9be1593791ce83c54c52212ed5509b4035ee4eef Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:10:16 +0800
Subject: [PATCH 03/19] Update README.md
---
README.md | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/README.md b/README.md
index 048cf0c..8d86c04 100644
--- a/README.md
+++ b/README.md
@@ -10,7 +10,7 @@
# 如何安装
-根据服务端版本下载以下插件
+Download the plugins to you server
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
@@ -18,14 +18,12 @@
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
-下载完后,将GeyserModelEngine放入插件文件夹
+place `GeyserModelEngine` in your plugins folder
-把geyserutils-spigot/velocity/bungeecord放入插件文件夹
+According to the server version `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了
-当然,先别急着用,现在你还得接着读下去
-
# 转换模型
打开你的bbmodel模型文件,将模型转换为基岩版模型
From e777c471aadfc53a6796d0b53d122b5c53b1dcc2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:11:18 +0800
Subject: [PATCH 04/19] Update README.md
---
README.md | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/README.md b/README.md
index 8d86c04..4eec975 100644
--- a/README.md
+++ b/README.md
@@ -10,20 +10,22 @@
# 如何安装
-Download the plugins to you server
+根据服务端版本下载以下插件
-[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
+GeyserUtils
-[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
+GeyserModelEngine
-[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
+LibsDisguises
-place `GeyserModelEngine` in your plugins folder
+下载完后,将GeyserModelEngine放入插件文件夹
-According to the server version `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
+把geyserutils-spigot/velocity/bungeecord放入插件文件夹
将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了
+当然,先别急着用,现在你还得接着读下去
+
# 转换模型
打开你的bbmodel模型文件,将模型转换为基岩版模型
From c470a7176e9f76a62aee4caf04421b67b8ab19d5 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:11:29 +0800
Subject: [PATCH 05/19] Update README_EN.md
---
README_EN.md | 28 +++++++++++++++++++++++++++-
1 file changed, 27 insertions(+), 1 deletion(-)
diff --git a/README_EN.md b/README_EN.md
index 58c9bdf..07b1031 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -1 +1,27 @@
-111
+# GeyserModelEngine
+
+> GitHub:https://github.com/zimzaza4/GeyserModelEngine
+
+[English](README_EN.md) | [简体中文](README.md)
+
+# what is this
+
+it can let you Geyser server support MEG4
+
+# how to install
+
+根据服务端版本下载以下插件
+
+[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
+
+[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
+
+[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
+
+下载完后,将GeyserModelEngine放入插件文件夹
+
+把geyserutils-spigot/velocity/bungeecord放入插件文件夹
+
+将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了
+
+当然,先别急着用,现在你还得接着读下去
From a233df256be38fea9cf86672441b4ad530bfb0c0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:12:56 +0800
Subject: [PATCH 06/19] Update README.md
---
README.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/README.md b/README.md
index 4eec975..048cf0c 100644
--- a/README.md
+++ b/README.md
@@ -12,11 +12,11 @@
根据服务端版本下载以下插件
-GeyserUtils
+[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
-GeyserModelEngine
+[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
-LibsDisguises
+[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
下载完后,将GeyserModelEngine放入插件文件夹
From 1c37fa999068813f0c970b0b606b0032cf367722 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:17:17 +0800
Subject: [PATCH 07/19] Update README.md
---
README.md | 26 +++++++++++++++-----------
1 file changed, 15 insertions(+), 11 deletions(-)
diff --git a/README.md b/README.md
index 048cf0c..7ad784a 100644
--- a/README.md
+++ b/README.md
@@ -18,27 +18,27 @@
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
-下载完后,将GeyserModelEngine放入插件文件夹
+下载完后,将'GeyserModelEngine''LibsDisguises'放入插件文件夹
-把geyserutils-spigot/velocity/bungeecord放入插件文件夹
+根据服务端版本把'geyserutils-spigot'/'velocity'/'bungeecord'放入插件文件夹
-将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了
+将`geyserutils-geyser`放入geyser的扩展文件夹,这时就安装好了
当然,先别急着用,现在你还得接着读下去
# 转换模型
-打开你的bbmodel模型文件,将模型转换为基岩版模型
+打开你的bbmodel模型工程文件,将模型转换为基岩版模型
-打开刚转换完的模型,把这个多余的hitbox删了
+打开刚转换完的模型,把这个多余的hitbox删了(如果没有就不用管)
-不然基岩版看会变成这样
+不然BE玩家看会看到这个hixbox碰撞箱
-然后记得保存模型纹理
+然后记得导出模型的纹理
# 安装模型
@@ -48,10 +48,11 @@
最后将模型和纹理贴图放进去
+`plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
+
-
-这时候重启服务器你的BE玩家应该能正常看到模型了。
+这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
接下来就是有关模型动画的部分了!
@@ -85,8 +86,11 @@
# 当前限制
-用了就知道, 一堆
+## 用了就知道, 一堆
# 常见问题
-同上
+## 为什么生成模型后会变成史蒂夫?
+
+你没好好读怎么安装模型
+
From 8c0fa9da16e1a1ab58c011bbc4b4f4331137ae30 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:19:44 +0800
Subject: [PATCH 08/19] Update README.md
---
README.md | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/README.md b/README.md
index 7ad784a..7af852d 100644
--- a/README.md
+++ b/README.md
@@ -18,9 +18,9 @@
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
-下载完后,将'GeyserModelEngine''LibsDisguises'放入插件文件夹
+下载完后,将`GeyserModelEngine``LibsDisguises`放入插件文件夹
-根据服务端版本把'geyserutils-spigot'/'velocity'/'bungeecord'放入插件文件夹
+根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹
将`geyserutils-geyser`放入geyser的扩展文件夹,这时就安装好了
@@ -60,7 +60,7 @@
将模型的动画导出json格式
-将动画文件名称修改为"animation.模型ID.json"
+将动画文件名称修改为`animation.模型ID.json`
之后放入你的资源包
@@ -68,17 +68,17 @@
现在我们打开动画文件开始修改动画文件里的动画id
-原本所有的动作id基本都是idle、walk这样的,现在你得给他加个前缀
+原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀
-例如:idle
+例如:`idle`
-改为:animation.模型ID.idle
+改为:`animation.模型ID.idle`
-示例:animation.parry_knight.idle
+示例:`animation.parry_knight.idle`
改完后修改资源包版本号或者uuid,打包资源包
-重载Geyser或者重启服务器
+最后一步,重载Geyser或者重启服务器
# 完结
From e6b1dd5c3a30d6111f6b6c661d08438fe10c52d1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:21:00 +0800
Subject: [PATCH 09/19] Update README.md
---
README.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/README.md b/README.md
index 7af852d..32af4ce 100644
--- a/README.md
+++ b/README.md
@@ -86,11 +86,11 @@
# 当前限制
-## 用了就知道, 一堆
+### 用了就知道, 一堆
# 常见问题
-## 为什么生成模型后会变成史蒂夫?
+### 为什么生成模型后会变成史蒂夫?
你没好好读怎么安装模型
From 6b15755c428e57c3c1dc8b6ce802b108ed69bd2c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:22:23 +0800
Subject: [PATCH 10/19] Update README.md
---
README.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/README.md b/README.md
index 32af4ce..c428436 100644
--- a/README.md
+++ b/README.md
@@ -86,7 +86,7 @@
# 当前限制
-### 用了就知道, 一堆
+用了就知道, 一堆
# 常见问题
From 7cd319994276036830135d1920f87704a49d2c83 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:29:13 +0800
Subject: [PATCH 11/19] Update README_EN.md
---
README_EN.md | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 07b1031..213d5db 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -10,7 +10,7 @@ it can let you Geyser server support MEG4
# how to install
-根据服务端版本下载以下插件
+download this plugin
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
@@ -18,10 +18,11 @@ it can let you Geyser server support MEG4
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
-下载完后,将GeyserModelEngine放入插件文件夹
+After downloading, place GeyserModelEngine in the plugins folder
-把geyserutils-spigot/velocity/bungeecord放入插件文件夹
+The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
-将geyserutils-geyser放入geyser的扩展文件夹,这时就安装好了
+Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete
+
+# convert model
-当然,先别急着用,现在你还得接着读下去
From 2211d7641322ca4d9b53e60f5118d6d14d22d249 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:39:31 +0800
Subject: [PATCH 12/19] Update README_EN.md
---
README_EN.md | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
diff --git a/README_EN.md b/README_EN.md
index 213d5db..769502c 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -26,3 +26,30 @@ Put `geyserutils-geyser` into geyser extensions folder, and the installation is
# convert model
+Open your bbmodel project file and convert the model to bedrock model
+
+Open the newly converted model and delete the extra hitbox (if not, leave it alone)
+
+
+
+Otherwise BE players will see this hixbox ox
+
+
+
+Then save to export the texture of the model
+
+# install model
+
+Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
+
+Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
+
+Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
+
+Finally put the model and texture map in
+
+
+
+这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
+
+接下来就是有关模型动画的部分了
From c0329c33e02b5f9a84468795a968ed82839dbeac Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:41:16 +0800
Subject: [PATCH 13/19] Update README.md
---
README.md | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/README.md b/README.md
index c428436..df67a90 100644
--- a/README.md
+++ b/README.md
@@ -46,9 +46,11 @@
这时我们再创建一个文件夹名为你模型的id。比如我使用的测试模型的id是`parry_knight`,就创建`parry_knight`文件夹
+创建完后你的文件路径应该是这样 `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
+
最后将模型和纹理贴图放进去
-`plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
+tips: 每个模型都要有独立的模型文件夹
From 648d64c171160031039ebc132f60fe6a44f7e09b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 19:56:58 +0800
Subject: [PATCH 14/19] Update README_EN.md
---
README_EN.md | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++--
1 file changed, 82 insertions(+), 3 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 769502c..0a47c35 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -4,11 +4,11 @@
[English](README_EN.md) | [简体中文](README.md)
-# what is this
+# About
-it can let you Geyser server support MEG4
+it can let your Geyser server support on MEG4
-# how to install
+# How to install?
download this plugin
@@ -49,7 +49,86 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
Finally put the model and texture map in
+mengyi
+
+now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
+after that , it's about model's animation's part :
+
+#model animation
+
接下来就是有关模型动画的部分了
+# 模型动画
+
+let model's animation export to json format
+
+将模型的动画导出json格式
+
+named the animation file by 'animation.modelID.json'
+
+将动画文件名称修改为`animation.模型ID.json`
+
+then put it into your resource pack
+
+之后放入你的资源包
+
+
+
+now let us open the animation file to starting change the animaiton ID
+
+现在我们打开动画文件开始修改动画文件里的动画id
+
+originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
+
+原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀
+
+such as :
+
+'idle' to 'animation.modelID.idle'
+
+example : 'animation.parry knight.idle'
+
+after changed the resource pack 's version or uuid , pack the resource pack .
+
+finally , restart the Geyser or server
+
+# END
+
+Congratulations ! now you exactly know how to use , if you still can't finish yet
+
+well , maybe that's my problem = D
+
+#restrictions
+
+,,,,,a lot
+
+# problems
+
+### why
+
+
+例如:`idle`
+
+改为:`animation.模型ID.idle`
+
+示例:`animation.parry_knight.idle`
+
+改完后修改资源包版本号或者uuid,打包资源包
+
+最后一步,重载Geyser或者重启服务器
+
+# 完结
+
+恭喜你现在学会如何使用了,如果还不会V我五毛帮你解决
+
+# 当前限制
+
+用了就知道, 一堆
+
+# 常见问题
+
+### 为什么生成模型后会变成史蒂夫?
+
+你没好好读怎么安装模型
From 90b712b3d8c552822327bdc3cd9c925431e62be1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 19:59:21 +0800
Subject: [PATCH 15/19] Update README_EN.md
---
README_EN.md | 17 ++---------------
1 file changed, 2 insertions(+), 15 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 0a47c35..01c83a8 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -49,41 +49,28 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
Finally put the model and texture map in
-mengyi
now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
-这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
+restart you server,summon model.We should be able to see the model normally
after that , it's about model's animation's part :
-#model animation
+# model animation
-接下来就是有关模型动画的部分了
-# 模型动画
let model's animation export to json format
-将模型的动画导出json格式
-
named the animation file by 'animation.modelID.json'
-将动画文件名称修改为`animation.模型ID.json`
-
then put it into your resource pack
-之后放入你的资源包
-
now let us open the animation file to starting change the animaiton ID
-现在我们打开动画文件开始修改动画文件里的动画id
-
originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
-原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀
-
such as :
'idle' to 'animation.modelID.idle'
From 156959d81747765d3eac8adb5deb91a3116d3a90 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 20:01:38 +0800
Subject: [PATCH 16/19] Update README_EN.md
---
README_EN.md | 31 ++++---------------------------
1 file changed, 4 insertions(+), 27 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 01c83a8..94042dd 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -75,7 +75,7 @@ such as :
'idle' to 'animation.modelID.idle'
-example : 'animation.parry knight.idle'
+example : 'animation.parry_knight.idle'
after changed the resource pack 's version or uuid , pack the resource pack .
@@ -87,35 +87,12 @@ Congratulations ! now you exactly know how to use , if you still can't finish ye
well , maybe that's my problem = D
-#restrictions
+# restrictions
,,,,,a lot
# problems
-### why
+### why I have generrated the model , but I got a steve ?
-
-例如:`idle`
-
-改为:`animation.模型ID.idle`
-
-示例:`animation.parry_knight.idle`
-
-改完后修改资源包版本号或者uuid,打包资源包
-
-最后一步,重载Geyser或者重启服务器
-
-# 完结
-
-恭喜你现在学会如何使用了,如果还不会V我五毛帮你解决
-
-# 当前限制
-
-用了就知道, 一堆
-
-# 常见问题
-
-### 为什么生成模型后会变成史蒂夫?
-
-你没好好读怎么安装模型
+I guess that you have not wholly read this file..
From 0bd0c497979a464473bd5ec6ee7b5aba9f245924 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 20:02:33 +0800
Subject: [PATCH 17/19] Update README_EN.md
---
README_EN.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/README_EN.md b/README_EN.md
index 94042dd..8f5a429 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -32,7 +32,7 @@ Open the newly converted model and delete the extra hitbox (if not, leave it alo
-Otherwise BE players will see this hixbox ox
+Otherwise BE players will see this hixbox
From bd1c21a8acd594234b36ca2f3dde73d98e37ca8a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 20:05:08 +0800
Subject: [PATCH 18/19] Update README_EN.md
---
README_EN.md | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 8f5a429..5be18af 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -61,7 +61,7 @@ after that , it's about model's animation's part :
let model's animation export to json format
-named the animation file by 'animation.modelID.json'
+named the animation file by `animation.modelID.json`
then put it into your resource pack
@@ -69,15 +69,15 @@ then put it into your resource pack
now let us open the animation file to starting change the animaiton ID
-originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
+originally , all the `animationID` were basic named like `idle` , `walk` , but now you should add a prefix
such as :
-'idle' to 'animation.modelID.idle'
+`idle` to `animation.modelID.idle`
-example : 'animation.parry_knight.idle'
+example : `animation.parry_knight.idle`
-after changed the resource pack 's version or uuid , pack the resource pack .
+after changed the resource pack 's version or uuid , pack the resource pack.
finally , restart the Geyser or server
From 94fa33d69ffe225d155eae36aef7a0b413b94011 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 20:06:36 +0800
Subject: [PATCH 19/19] Update README_EN.md
---
README_EN.md | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 5be18af..0a22fe6 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -44,7 +44,9 @@ Open Geyser's extensions folder and create a folder called `geyserutils`, and th
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
-Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
+Your file path should look like this:
+
+`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/`
Finally put the model and texture map in
@@ -58,7 +60,6 @@ after that , it's about model's animation's part :
# model animation
-
let model's animation export to json format
named the animation file by `animation.modelID.json`