From 90b712b3d8c552822327bdc3cd9c925431e62be1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 19:59:21 +0800 Subject: [PATCH] Update README_EN.md --- README_EN.md | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) diff --git a/README_EN.md b/README_EN.md index 0a47c35..01c83a8 100644 --- a/README_EN.md +++ b/README_EN.md @@ -49,41 +49,28 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut Finally put the model and texture map in -mengyi now restart your server to generated MEG4 model , your BE player should be able to see the model normally. -这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了 +restart you server,summon model.We should be able to see the model normally after that , it's about model's animation's part : -#model animation +# model animation -接下来就是有关模型动画的部分了 -# 模型动画 let model's animation export to json format -将模型的动画导出json格式 - named the animation file by 'animation.modelID.json' -将动画文件名称修改为`animation.模型ID.json` - then put it into your resource pack -之后放入你的资源包 - now let us open the animation file to starting change the animaiton ID -现在我们打开动画文件开始修改动画文件里的动画id - originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix -原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀 - such as : 'idle' to 'animation.modelID.idle'