From 90b712b3d8c552822327bdc3cd9c925431e62be1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 19:59:21 +0800
Subject: [PATCH] Update README_EN.md
---
README_EN.md | 17 ++---------------
1 file changed, 2 insertions(+), 15 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 0a47c35..01c83a8 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -49,41 +49,28 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
Finally put the model and texture map in
-mengyi
now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
-这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
+restart you server,summon model.We should be able to see the model normally
after that , it's about model's animation's part :
-#model animation
+# model animation
-接下来就是有关模型动画的部分了
-# 模型动画
let model's animation export to json format
-将模型的动画导出json格式
-
named the animation file by 'animation.modelID.json'
-将动画文件名称修改为`animation.模型ID.json`
-
then put it into your resource pack
-之后放入你的资源包
-
now let us open the animation file to starting change the animaiton ID
-现在我们打开动画文件开始修改动画文件里的动画id
-
originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
-原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀
-
such as :
'idle' to 'animation.modelID.idle'