diff --git a/README_EN.md b/README_EN.md index 588e616..454464e 100644 --- a/README_EN.md +++ b/README_EN.md @@ -1,6 +1,4 @@ -### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first -### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first -### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first +# This page is being written # GeyserModelEngine @@ -8,96 +6,69 @@ [English](README_EN.md) | [简体中文](README.md) -# About +# how to insatll -it can let your Geyser server support on MEG4 - -# How to install? - -download this plugin +Download the following plugins according to the server core [GeyserUtils](https://github.com/zimzaza4/GeyserUtils) [GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) -[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/) +[zimzaza4's GeyserCustomEntity Fork](https://github.com/zimzaza4/Geyser) -After downloading, place GeyserModelEngine in the plugins folder +[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) -The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder +place `GeyserModelEngine` `Geyser自定义实体分支` in the plugins folder -Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete +根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹 -# convert model +`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹 -Open your bbmodel project file and convert the model to bedrock model +先启动服务器生成相关配置文件,之后关闭服务器就安装好了 -Open the newly converted model and delete the extra hitbox (if not, leave it alone) +当然,先别急着用,现在你还得接着读下去 - +# 转换模型 -Otherwise BE players will see this hixbox +现在`GeyserModelEnginePackGenerator`长大了已经学会会自己转换模型打包资源包了 - +我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/` -Then save to export the texture of the model +在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight` -# install model + -Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins` +> 每个模型都要有独立的模型文件夹 -Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder +我们将模型、动画和纹理全部原封不动丢进这个文件夹 -Your file path should look like this: + -`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/` +重启服务器或者重载geyser让他开始生成资源包 -Finally put the model and texture map in +来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录 - + -now restart your server to generated MEG4 model , your BE player should be able to see the model normally. +将geysermodelenginepackgenerator生成的`generated_pack.zip`丢进Geyser-Spigot/packs目录就安装好了 -restart you server,summon model.We should be able to see the model normally +最后一步,重载Geyser或者重启服务器加载资源包 -after that , it's about model's animation's part : +注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。 -# model animation +想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号 -let model's animation export to json format +# 完结 -named the animation file by `animation.modelID.json` +恭喜你现在学会如何使用了,有BUG请发Issues -then put it into your resource pack +# 当前限制 - +* 不支持多贴图 +* 待挖掘 -now let us open the animation file to starting change the animaiton ID +# 常见问题 -originally , all the `animationID` were basic named like `idle` , `walk` , but now you should add a prefix +### 为什么生成模型后会变成史蒂夫? -such as : - -`idle` to `animation.modelID.idle` - -example : `animation.parry_knight.idle` - -after changed the resource pack 's version or uuid , pack the resource pack. - -finally , restart the Geyser or server - -# END - -Congratulations ! now you exactly know how to use , if you still can't finish yet - -well , maybe that's my problem = D - -# restrictions - -,,,,,a lot - -# problems - -### why I have generrated the model , but I got a steve ? - -I guess that you have not wholly read this file.. +可能你步骤错了,或者这个模型有问题无法转换?