From 648d64c171160031039ebc132f60fe6a44f7e09b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 19:56:58 +0800 Subject: [PATCH] Update README_EN.md --- README_EN.md | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 82 insertions(+), 3 deletions(-) diff --git a/README_EN.md b/README_EN.md index 769502c..0a47c35 100644 --- a/README_EN.md +++ b/README_EN.md @@ -4,11 +4,11 @@ [English](README_EN.md) | [简体中文](README.md) -# what is this +# About -it can let you Geyser server support MEG4 +it can let your Geyser server support on MEG4 -# how to install +# How to install? download this plugin @@ -49,7 +49,86 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut Finally put the model and texture map in +mengyi + +now restart your server to generated MEG4 model , your BE player should be able to see the model normally. 这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了 +after that , it's about model's animation's part : + +#model animation + 接下来就是有关模型动画的部分了 +# 模型动画 + +let model's animation export to json format + +将模型的动画导出json格式 + +named the animation file by 'animation.modelID.json' + +将动画文件名称修改为`animation.模型ID.json` + +then put it into your resource pack + +之后放入你的资源包 + + + +now let us open the animation file to starting change the animaiton ID + +现在我们打开动画文件开始修改动画文件里的动画id + +originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix + +原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀 + +such as : + +'idle' to 'animation.modelID.idle' + +example : 'animation.parry knight.idle' + +after changed the resource pack 's version or uuid , pack the resource pack . + +finally , restart the Geyser or server + +# END + +Congratulations ! now you exactly know how to use , if you still can't finish yet + +well , maybe that's my problem = D + +#restrictions + +,,,,,a lot + +# problems + +### why + + +例如:`idle` + +改为:`animation.模型ID.idle` + +示例:`animation.parry_knight.idle` + +改完后修改资源包版本号或者uuid,打包资源包 + +最后一步,重载Geyser或者重启服务器 + +# 完结 + +恭喜你现在学会如何使用了,如果还不会V我五毛帮你解决 + +# 当前限制 + +用了就知道, 一堆 + +# 常见问题 + +### 为什么生成模型后会变成史蒂夫? + +你没好好读怎么安装模型