From 648d64c171160031039ebc132f60fe6a44f7e09b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 19:56:58 +0800
Subject: [PATCH] Update README_EN.md
---
README_EN.md | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++--
1 file changed, 82 insertions(+), 3 deletions(-)
diff --git a/README_EN.md b/README_EN.md
index 769502c..0a47c35 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -4,11 +4,11 @@
[English](README_EN.md) | [简体中文](README.md)
-# what is this
+# About
-it can let you Geyser server support MEG4
+it can let your Geyser server support on MEG4
-# how to install
+# How to install?
download this plugin
@@ -49,7 +49,86 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
Finally put the model and texture map in
+mengyi
+
+now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
+after that , it's about model's animation's part :
+
+#model animation
+
接下来就是有关模型动画的部分了
+# 模型动画
+
+let model's animation export to json format
+
+将模型的动画导出json格式
+
+named the animation file by 'animation.modelID.json'
+
+将动画文件名称修改为`animation.模型ID.json`
+
+then put it into your resource pack
+
+之后放入你的资源包
+
+
+
+now let us open the animation file to starting change the animaiton ID
+
+现在我们打开动画文件开始修改动画文件里的动画id
+
+originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
+
+原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀
+
+such as :
+
+'idle' to 'animation.modelID.idle'
+
+example : 'animation.parry knight.idle'
+
+after changed the resource pack 's version or uuid , pack the resource pack .
+
+finally , restart the Geyser or server
+
+# END
+
+Congratulations ! now you exactly know how to use , if you still can't finish yet
+
+well , maybe that's my problem = D
+
+#restrictions
+
+,,,,,a lot
+
+# problems
+
+### why
+
+
+例如:`idle`
+
+改为:`animation.模型ID.idle`
+
+示例:`animation.parry_knight.idle`
+
+改完后修改资源包版本号或者uuid,打包资源包
+
+最后一步,重载Geyser或者重启服务器
+
+# 完结
+
+恭喜你现在学会如何使用了,如果还不会V我五毛帮你解决
+
+# 当前限制
+
+用了就知道, 一堆
+
+# 常见问题
+
+### 为什么生成模型后会变成史蒂夫?
+
+你没好好读怎么安装模型