From 2211d7641322ca4d9b53e60f5118d6d14d22d249 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?=
<125815900+TATyKeFei@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:39:31 +0800
Subject: [PATCH] Update README_EN.md
---
README_EN.md | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
diff --git a/README_EN.md b/README_EN.md
index 213d5db..769502c 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -26,3 +26,30 @@ Put `geyserutils-geyser` into geyser extensions folder, and the installation is
# convert model
+Open your bbmodel project file and convert the model to bedrock model
+
+Open the newly converted model and delete the extra hitbox (if not, leave it alone)
+
+
+
+Otherwise BE players will see this hixbox ox
+
+
+
+Then save to export the texture of the model
+
+# install model
+
+Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
+
+Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
+
+Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
+
+Finally put the model and texture map in
+
+
+
+这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
+
+接下来就是有关模型动画的部分了