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Geyser/core/src
oryxel 4d6592b30c Various improvements to movement, teleport, collisions (#5703)
* Initial work.

* Fixed keep velocity desync.

* More work.

* More work.

* Fix this comment.

* Little oopsie.

* Save player motion when updating rotation.

* Implement ROTATE_DELTA.

* More work.

* Fixed void floor properly.

* Always set isOnGround to false if near the void floor.

* Fixed collision correction.

* Also use recalculate position method for this one.

* Make no clip void conditional.

* Update core/src/main/java/org/geysermc/geyser/session/cache/TeleportCache.java

Co-authored-by: chris <github@onechris.mozmail.com>

* Some changes.

* Fix: Collision check, there's more than one bamboo/dripstone block state, and minor touchups

* Use Math.toRadians.

* Oops, make this compile.

* Specify the teleportation cause.

* Only specify the teleport cause if mode is teleport.

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Co-authored-by: chris <github@onechris.mozmail.com>
2025-08-20 12:03:50 +03:00
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