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mirror of https://github.com/GeyserMC/Geyser.git synced 2025-12-23 00:39:19 +00:00
Commit Graph

2498 Commits

Author SHA1 Message Date
Camotoy
d19ff657de Ensure overworld constraints are used everywhere 2021-07-14 21:46:56 -04:00
Camotoy
feb64e08df Fix biomes crashing and more (huge thanks to @dktapps 2021-07-14 21:14:53 -04:00
Camotoy
ba4e0cf5b9 Fix scaffolding and auto crafting
Fixes #2381
2021-07-14 09:33:34 -04:00
Camotoy
ac9da9a5a0 Fix flower pot updating 2021-07-13 21:47:13 -04:00
Camotoy
a1706365b9 Potted azaleas are now visible 2021-07-13 21:14:22 -04:00
Camotoy
c7d4130a44 Start of extended world height support 2021-07-13 20:48:45 -04:00
Camotoy
b2619fa7c7 Address some null pointers (fixes #2378, #2380) 2021-07-13 18:12:55 -04:00
Redned
f7ef90278b Implement a new registry system (#2306)
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-07-12 21:19:40 -04:00
Camotoy
887296ef78 Round up health attribute for all living entities (fixes #2362) 2021-07-09 10:28:03 -04:00
Camotoy
334e4fb059 Fix players being 'dead' even with half heart 2021-07-08 20:21:21 -04:00
Camotoy
92cd36d81f Fix horse jump meter showing if not saddled 2021-07-08 18:55:28 -04:00
Camotoy
32bbd8ae1c Attribute rewrite
This commit solves a couple issues:
- Entities that don't implement LivingEntity don't need to bother with attributes
- We don't need to cache all attributes for every entity
- Mounted entities' hearts were inconsistent

No entity as of this commit caches their attributes except for the player entity.
2021-07-08 10:30:59 -04:00
Camotoy
ad9987517d Remove unused Fastutil dependencies 2021-07-07 11:05:18 -04:00
Camotoy
8edf36e063 Actually mark the squid as leashable 2021-07-06 21:39:54 -04:00
Camotoy
2d85505351 Mark new 1.17 mobs and squids as leashable 2021-07-06 21:38:30 -04:00
Camotoy
e162cd526c Micro-optimizations in player entity code 2021-07-06 18:09:01 -04:00
Camotoy
9eec08b9dc Depend on Velocity release 3.0.0 2021-07-06 15:37:58 -04:00
Camotoy
438b39cb05 Update mappings to fix #1460 2021-07-06 15:37:19 -04:00
Camotoy
b407e8a748 Merge branch 'master' of https://github.com/GeyserMC/Geyser 2021-07-06 10:20:32 -04:00
Camotoy
9aa7240f37 Update README 2021-07-06 10:20:06 -04:00
Camotoy
48f1fb7a7c Support the release version of 1.17.1 2021-07-05 23:08:10 -04:00
Camotoy
fe1ba5ba5c Support Velocity 3.0.0 by default 2021-07-05 21:07:13 -04:00
Tim203
7bf4040308 Added new news types 2021-07-05 15:42:42 +02:00
Camotoy
605f56b895 Update to 1.17.1-rc1 2021-07-04 10:42:28 -04:00
Camotoy
74a5a4a366 Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.17.1 2021-07-04 10:36:18 -04:00
Camotoy
7ae27c79e8 Ensure that the player never dimension switches to the same dimension
Fixes #2342
2021-07-01 08:48:22 -04:00
Camotoy
b757032457 Show iron golem attack animation
TODO: Do the same for the hoglin and zoglin - this requires more work with the hitbox.
2021-06-29 22:36:30 -04:00
Camotoy
afc1f48d5e Use custom class for caching chunk data
Right now, our chunk cache stores the heightmap and biome data that the server sends, which we never use. This commit saves that data in a custom GeyserColumn class that only stores chunk data. In the future, it may also store NBT data.
2021-06-29 10:09:47 -04:00
Camotoy
62174c0e3b Spigot plugin fixes
- If non-NMS world adapter: don't try to load a chunk if it doesn't exist
- Don't error out with older Spigot versions if a gamerule doesn't exist
2021-06-28 20:48:44 -04:00
David Choo
566394f798 Fix breaking animation while jumping (#2335)
* Update block break time after a CONTINUE_BREAK action

* Fix breaking animation time for some blocks

* Reuse Vector3f and add comment

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-06-28 19:26:02 -04:00
Hellohi3654
1cc9c78305 Add 1.17.2 as supported Bedrock version (#2333) 2021-06-28 19:24:06 -04:00
Camotoy
90fa5610f5 Finish my thought 2021-06-27 23:26:32 -04:00
Camotoy
ad5356472d Create a new cached chunk when a block is created in an empty chunk 2021-06-27 23:25:51 -04:00
Camotoy
215ffc618f Fix some SettingsUtils regressions
- Add the new 1.17 gamerules
- Don't hide exceptions in form responses
- Fix the settings form silently failing
- Fix some translation strings in the settings form
2021-06-27 19:57:53 -04:00
Camotoy
5b1d815926 Bump NMS adapter version 2021-06-26 14:08:59 -04:00
Camotoy
495eafc6e5 Work around axolotl buckets titled 'Bucket of '
Huge thanks to @SupremeMortal for figuring out the magic required NBT.
2021-06-25 14:47:01 -04:00
Camotoy
f9f74a0da8 Determine chunk Y offset on Java packet processing thread
Should stop NullPointerExceptions if the session closes before chunks are processed
2021-06-25 13:51:52 -04:00
rtm516
975da57617 Fix fabric sub build version (#2325) 2021-06-25 09:52:17 -04:00
Camotoy
71fe2621fc Remove obsolete chunk merging 2021-06-23 16:48:56 -04:00
Camotoy
3220190904 Relocate ASM (fixes #2315) 2021-06-23 13:57:03 -04:00
David Choo
0a0d84d779 Fix phantom scaling (#2314) 2021-06-23 13:39:57 -04:00
rtm516
ca558fc727 Remove GeyserAndroid sub build as its nolonger needed (#2317) 2021-06-23 13:27:23 +01:00
Camotoy
65c52f9ff0 Fix fishing rod durability (fixes #1964) 2021-06-21 18:51:43 -04:00
Camotoy
3a2cff7864 Clean up a bunch
Mostly checked with IntelliJ, but manually performed. The only issue I possibly anticipate is item name/lore issues, but the new method should be technically better.
2021-06-20 21:42:22 -04:00
Camotoy
c60600e0f9 Update to 1.17.1-pre1 2021-06-20 12:35:48 -04:00
Camotoy
683ac1c763 Fix spawn egg triggering twice in water 2021-06-19 20:33:07 -04:00
Camotoy
35450f7b78 Implement entity shaking when freezing and more
- When freezing ticks is at 140 or more, entities will shake
- Implement skeleton and zombie conversion shaking
2021-06-18 19:09:18 -04:00
caoli5288
3c9f628ac4 Fix item spawning up (#2278) 2021-06-16 19:23:01 -04:00
Camotoy
569c36680d Remove debug statement 2021-06-16 19:12:18 -04:00
Camotoy
c4131428ea Translate more new level events 2021-06-16 19:09:35 -04:00