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Fixed spinnin boat for touch device. (#6043)
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@@ -186,10 +186,10 @@ public class BoatVehicleComponent extends VehicleComponent<BoatEntity> {
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float acceleration = 0.0F;
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float acceleration = 0.0F;
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final Vector2f input = vehicle.getSession().getPlayerEntity().getVehicleInput();
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final Vector2f input = vehicle.getSession().getPlayerEntity().getVehicleInput();
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boolean up = input.getY() > 0;
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boolean up = input.getY() > 0.35;
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boolean down = input.getY() < 0;
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boolean down = input.getY() < -0.35;
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boolean left = input.getX() > 0;
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boolean left = input.getX() > 0.35;
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boolean right = input.getX() < 0;
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boolean right = input.getX() < -0.35;
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if (left) this.deltaRotation--;
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if (left) this.deltaRotation--;
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if (right) this.deltaRotation++;
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if (right) this.deltaRotation++;
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