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Properly implement freezing ticks

This commit is contained in:
Camotoy
2021-06-06 11:36:11 -04:00
parent b2ebfc6803
commit ef0503ede0

View File

@@ -305,9 +305,11 @@ public class Entity {
metadata.getFlags().setFlag(EntityFlag.SWIMMING, pose.equals(Pose.SWIMMING));
setDimensions(pose);
break;
case 7:
//TODO check
metadata.put(EntityData.FREEZING_EFFECT_STRENGTH, entityMetadata.getValue());
case 7: // Freezing ticks
// The value that Java edition gives us is in ticks, but Bedrock uses a float percentage of the strength 0.0 -> 1.0
// The Java client caps its freezing tick percentage at 140
int freezingTicks = Math.min((int) entityMetadata.getValue(), 140);
metadata.put(EntityData.FREEZING_EFFECT_STRENGTH, (freezingTicks / (float) 140));
break;
}
}