From d1706f1908a7bee944f3bb49fed84b798b320ffc Mon Sep 17 00:00:00 2001 From: oryxel Date: Sat, 23 Aug 2025 09:53:38 +0700 Subject: [PATCH] Revert bad change causing issues with stair movement (#5778) --- .../org/geysermc/geyser/level/physics/CollisionManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/org/geysermc/geyser/level/physics/CollisionManager.java b/core/src/main/java/org/geysermc/geyser/level/physics/CollisionManager.java index cae5287be..d3efd7b20 100644 --- a/core/src/main/java/org/geysermc/geyser/level/physics/CollisionManager.java +++ b/core/src/main/java/org/geysermc/geyser/level/physics/CollisionManager.java @@ -199,7 +199,7 @@ public class CollisionManager { boolean newOnGround = adjustedMovement.getY() != movement.getY() && movement.getY() < 0 || onGround; // Send corrected position to Bedrock if they differ by too much to prevent de-syncs - if (onGround != newOnGround || position.distanceSquared(playerBoundingBox.getBottomCenter()) > INCORRECT_MOVEMENT_THRESHOLD) { + if (onGround != newOnGround || movement.distanceSquared(adjustedMovement) > INCORRECT_MOVEMENT_THRESHOLD) { PlayerEntity playerEntity = session.getPlayerEntity(); // Client will dismount if on a vehicle if (playerEntity.getVehicle() == null && pistonCache.getPlayerMotion().equals(Vector3f.ZERO) && !pistonCache.isPlayerSlimeCollision()) {