mirror of
https://github.com/GeyserMC/Geyser.git
synced 2025-12-19 14:59:27 +00:00
Fixed conduit collision.
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright (c) 2025 GeyserMC. http://geysermc.org
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*
|
||||
* @author GeyserMC
|
||||
* @link https://github.com/GeyserMC/Geyser
|
||||
*/
|
||||
|
||||
package org.geysermc.geyser.translator.collision.fixes;
|
||||
|
||||
import lombok.EqualsAndHashCode;
|
||||
import org.geysermc.geyser.level.block.type.BlockState;
|
||||
import org.geysermc.geyser.level.physics.Axis;
|
||||
import org.geysermc.geyser.level.physics.BoundingBox;
|
||||
import org.geysermc.geyser.level.physics.CollisionManager;
|
||||
import org.geysermc.geyser.level.physics.Direction;
|
||||
import org.geysermc.geyser.session.GeyserSession;
|
||||
import org.geysermc.geyser.translator.collision.BlockCollision;
|
||||
import org.geysermc.geyser.translator.collision.CollisionRemapper;
|
||||
|
||||
@EqualsAndHashCode(callSuper = true)
|
||||
@CollisionRemapper(regex = "^conduit$", passDefaultBoxes = true)
|
||||
public class ConduitCollision extends BlockCollision {
|
||||
public ConduitCollision(BlockState state, BoundingBox[] boxes) {
|
||||
super(boxes);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
|
||||
super.correctPosition(session, x, y, z, playerCollision);
|
||||
|
||||
final double maxPushDistance = 0.1875F + CollisionManager.COLLISION_TOLERANCE * 1.01F;
|
||||
|
||||
// Check for conduit bug (conduit is lifted from the ground on Java unlike Bedrock where conduit is placed on the ground)
|
||||
for (BoundingBox boundingBox : this.boundingBoxes) {
|
||||
if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
boundingBox = boundingBox.clone();
|
||||
boundingBox.translate(x, y, z);
|
||||
|
||||
boundingBox.pushOutOfBoundingBox(playerCollision, Direction.UP, maxPushDistance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,6 @@ package org.geysermc.geyser.translator.collision.fixes;
|
||||
import lombok.EqualsAndHashCode;
|
||||
import org.geysermc.geyser.level.block.property.Properties;
|
||||
import org.geysermc.geyser.level.block.type.BlockState;
|
||||
import org.geysermc.geyser.level.physics.Axis;
|
||||
import org.geysermc.geyser.level.physics.BoundingBox;
|
||||
import org.geysermc.geyser.level.physics.CollisionManager;
|
||||
import org.geysermc.geyser.level.physics.Direction;
|
||||
@@ -51,6 +50,7 @@ public class LanternCollision extends BlockCollision {
|
||||
public void correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) {
|
||||
super.correctPosition(session, x, y, z, playerCollision);
|
||||
|
||||
// Check for lantern collision (lantern is 0.0625 block higher on Java)
|
||||
final double maxPushDistance = 0.0625 + CollisionManager.COLLISION_TOLERANCE * 1.01F;
|
||||
for (BoundingBox boundingBox : this.boundingBoxes) {
|
||||
if (!boundingBox.checkIntersection(x, y, z, playerCollision)) {
|
||||
|
||||
Reference in New Issue
Block a user