mirror of
https://github.com/GeyserMC/Geyser.git
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Fix: allow-custom-skulls migration
This commit is contained in:
@@ -27,6 +27,7 @@ package org.geysermc.geyser.configuration;
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import org.geysermc.geyser.GeyserImpl;
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import org.spongepowered.configurate.ConfigurateException;
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import org.spongepowered.configurate.ConfigurationNode;
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import org.spongepowered.configurate.transformation.ConfigurationTransformation;
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import org.spongepowered.configurate.transformation.TransformAction;
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@@ -91,13 +92,17 @@ public class ConfigMigrations {
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.addAction(path("add-non-bedrock-items"), renameAndMove("gameplay", "enable-custom-content"))
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.addAction(path("above-bedrock-nether-building"), renameAndMove("gameplay", "nether-roof-workaround"))
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.addAction(path("xbox-achievements-enabled"), moveTo("gameplay"))
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.addAction(path("max-visible-custom-skulls"), moveTo("gameplay"))
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.addAction(path("allow-custom-skulls"), (path, value) -> {
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if (!value.getBoolean()) {
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value.raw(0);
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return new Object[]{ "gameplay", "max-visible-custom-skulls" };
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// NOTE: We're not explicitly removing the allow-custom-skulls option, it will already be removed since it
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// won't be written back. If we remove it, we can't query the value of it!
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.addAction(path("max-visible-custom-skulls"), (path, value) -> {
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ConfigurationNode parent = value.parent();
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if (parent != null && parent.isMap()) {
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ConfigurationNode allowCustomSkulls = parent.childrenMap().get("allow-custom-skulls");
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if (allowCustomSkulls != null && !allowCustomSkulls.getBoolean()) {
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value.set(0);
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}
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return null;
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}
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return new Object[]{ "gameplay", "max-visible-custom-skulls" };
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})
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.addAction(path("emote-offhand-workaround"), (path, value) -> {
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if (value.getBoolean()) {
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@@ -96,6 +96,11 @@ public class ConfigLoaderTest {
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testConfiguration("legacy");
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}
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@Test
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void allowCustomSkullsMigration() throws Exception {
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testConfiguration("allow-custom-skulls");
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}
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@Test
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void testInvalidConfig() throws Exception {
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streamResourceFiles(CONFIG_PREFIX + "/invalid").forEach(resource -> {
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@@ -0,0 +1,219 @@
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# --------------------------------
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# Geyser Configuration File
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#
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# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
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#
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# GitHub: https://github.com/GeyserMC/Geyser
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# Discord: https://discord.gg/geysermc
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# Wiki: https://wiki.geysermc.org/
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#
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# NOTICE: See https://wiki.geysermc.org/geyser/setup/ for the setup guide. Many video tutorials are outdated.
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# In most cases, especially with server hosting providers, further hosting-specific configuration is required.
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# --------------------------------
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bedrock:
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# The IP address that will listen for connections.
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# Generally, you should only uncomment and change this if you want to limit what IPs can connect to your server.
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#address: 0.0.0.0
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# The port that will listen for connections
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port: 19132
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# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
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# This option makes the Bedrock port the same as the Java port every time you start the server.
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# This option is for the plugin version only.
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clone-remote-port: false
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
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# If either of these are empty, the respective string will default to "Geyser"
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motd1: "Geyser"
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motd2: "Another Geyser server."
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# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
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server-name: "Geyser"
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# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
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# the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
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compression-level: 6
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# The port to broadcast to Bedrock clients with the MOTD that they should use to connect to the server.
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# DO NOT uncomment and change this unless Geyser runs on a different internal port than the one that is used to connect.
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# broadcast-port: 19132
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# Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
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# in front of your Geyser instance.
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enable-proxy-protocol: false
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# A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
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# should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
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# Keeping this list empty means there is no IP address whitelist.
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# IP addresses, subnets, and links to plain text files are supported.
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#proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16", "https://example.com/whitelist.txt" ]
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remote:
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# The IP address of the remote (Java Edition) server
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# If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
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# for plugin versions, it is recommended to keep this as "auto" so Geyser will automatically configure address, port, and auth-type.
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# Leave as "auto" if floodgate is installed.
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address: auto
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# The port of the remote (Java Edition) server
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# For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
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port: 25565
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# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
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# For plugin versions, it's recommended to keep the `address` field to "auto" so Floodgate support is automatically configured.
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# If Floodgate is installed and `address:` is set to "auto", then "auth-type: floodgate" will automatically be used.
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auth-type: online
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# Whether to enable PROXY protocol or not while connecting to the server.
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# This is useful only when:
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# 1) Your server supports PROXY protocol (it probably doesn't)
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# 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
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# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
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use-proxy-protocol: false
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# Forward the hostname that the Bedrock client used to connect over to the Java server
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# This is designed to be used for forced hosts on proxies
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forward-hostname: false
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# Floodgate uses encryption to ensure use from authorised sources.
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# This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
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# You can ignore this when not using Floodgate.
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# If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
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floodgate-key-file: key.pem
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# For online mode authentication type only.
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# Stores a list of Bedrock players that should have their Java Edition account saved after login.
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# This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
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# but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
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# Removing a name from this list will delete its cached login information on the next Geyser startup.
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# The file that tokens will be saved in is in the same folder as this config, named "saved-refresh-tokens.json".
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saved-user-logins:
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- ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
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- ThisOtherExampleUsernameShouldAlsoBeLongEnough
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# Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account.
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# User is allowed to disconnect from the server during this period.
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pending-authentication-timeout: 120
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# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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command-suggestions: true
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# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
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# Relay the MOTD from the remote server to Bedrock players.
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passthrough-motd: true
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# Relay the player count and max players from the remote server to Bedrock players.
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passthrough-player-counts: true
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# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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# This option does nothing on standalone.
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legacy-ping-passthrough: false
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# How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
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# Increase if you are getting BrokenPipe errors.
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ping-passthrough-interval: 3
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# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
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# ping, it may also cause players to time out more easily.
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forward-player-ping: false
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# Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
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max-players: 100
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# If debug messages should be sent through console
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debug-mode: false
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# Allow a fake cooldown indicator to be sent. Bedrock players otherwise do not see a cooldown as they still use 1.8 combat.
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# Please note: if the cooldown is enabled, some users may see a black box during the cooldown sequence, like below:
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# https://cdn.discordapp.com/attachments/613170125696270357/957075682230419466/Screenshot_from_2022-03-25_20-35-08.png
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# This can be disabled by going into Bedrock settings under the accessibility tab and setting "Text Background Opacity" to 0
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# This setting can be set to "title", "actionbar" or "false"
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show-cooldown: title
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# Controls if coordinates are shown to players.
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show-coordinates: true
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# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
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disable-bedrock-scaffolding: false
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# If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
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# There are three options this can be set to:
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# disabled - the default/fallback, which doesn't apply this workaround
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# no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.
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# emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped
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emote-offhand-workaround: "disabled"
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# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
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# default-locale: en_us
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# Specify how many days images will be cached to disk to save downloading them from the internet.
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# A value of 0 is disabled. (Default: 0)
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cache-images: 0
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# Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
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allow-custom-skulls: false
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# The maximum number of custom skulls to be displayed per player. Increasing this may decrease performance on weaker devices.
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# Setting this to -1 will cause all custom skulls to be displayed regardless of distance or number.
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max-visible-custom-skulls: 128
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# The radius in blocks around the player in which custom skulls are displayed.
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custom-skull-render-distance: 32
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# Whether to add any items and blocks which normally does not exist in Bedrock Edition.
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# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
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# If this is disabled, furnace minecart items will be mapped to hopper minecart items.
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# Geyser's block, item, and skull mappings systems will also be disabled.
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# This option requires a restart of Geyser in order to change its setting.
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add-non-bedrock-items: true
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# Bedrock prevents building and displaying blocks above Y127 in the Nether.
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# This config option works around that by changing the Nether dimension ID to the End ID.
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# The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
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above-bedrock-nether-building: false
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# Force clients to load all resource packs if there are any.
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# If set to false, it allows the user to connect to the server even if they don't
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# want to download the resource packs.
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force-resource-packs: true
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# Allows Xbox achievements to be unlocked.
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xbox-achievements-enabled: false
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# Whether player IP addresses will be logged by the server.
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log-player-ip-addresses: true
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# Whether to alert the console and operators that a new Geyser version is available that supports a Bedrock version
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# that this Geyser version does not support. It's recommended to keep this option enabled, as many Bedrock platforms
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# auto-update.
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notify-on-new-bedrock-update: true
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# Which item to use to mark unavailable slots in a Bedrock player inventory. Examples of this are the 2x2 crafting grid while in creative,
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# or custom inventory menus with sizes different from the usual 3x9. A barrier block is the default item.
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unusable-space-block: minecraft:barrier
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# bStats is a stat tracker that is entirely anonymous and tracks only basic information
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# about Geyser, such as how many people are online, how many servers are using Geyser,
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# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
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# https://bstats.org/plugin/server-implementation/GeyserMC
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metrics:
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# If metrics should be enabled
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enabled: true
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# UUID of server, don't change!
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uuid: 00000000-0000-0000-0000-000000000000
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# ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
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# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
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# a lot of scoreboard packets per second can cause serious lag.
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# This option allows you to specify after how many Scoreboard packets per seconds
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# the Scoreboard updates will be limited to four updates per second.
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scoreboard-packet-threshold: 20
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# Allow connections from ProxyPass and Waterdog.
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# See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
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enable-proxy-connections: false
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# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
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# 1400 is the default.
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mtu: 1400
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# Whether to connect directly into the Java server without creating a TCP connection.
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# This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.
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# If enabled on plugin versions, the remote address and port sections are ignored
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# If disabled on plugin versions, expect performance decrease and latency increase
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use-direct-connection: true
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# Whether Geyser should attempt to disable compression for Bedrock players. This should be a benefit as there is no need to compress data
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# when Java packets aren't being handled over the network.
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# This requires use-direct-connection to be true.
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disable-compression: true
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config-version: 4
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@@ -0,0 +1,234 @@
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# --------------------------------
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# Geyser Configuration File
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#
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# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
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#
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# GitHub: https://github.com/GeyserMC/Geyser
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# Discord: https://discord.gg/geysermc
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# Wiki: https://geysermc.org/wiki
|
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#
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# NOTICE: See https://geysermc.org/wiki/geyser/setup/ for the setup guide. Many video tutorials are outdated.
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# In most cases, especially with server hosting providers, further hosting-specific configuration is required.
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# --------------------------------
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# Network settings for the Bedrock listener
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bedrock:
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# The IP address that Geyser will bind on to listen for incoming Bedrock connections.
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# Generally, you should only change this if you want to limit what IPs can connect to your server.
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address: 0.0.0.0
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# The port that will Geyser will listen on for incoming Bedrock connections.
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# Since Minecraft: Bedrock Edition uses UDP, this port must allow UDP traffic.
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port: 19132
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# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
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# This option makes the Bedrock port the same as the Java port every time you start the server.
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clone-remote-port: false
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# Network settings for the Java server connection
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java:
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# What type of authentication Bedrock players will be checked against when logging into the Java server.
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# Can be "floodgate" (see https://wiki.geysermc.org/floodgate/), "online", or "offline".
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auth-type: online
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# MOTD settings
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motd:
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true.
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# If either of these are empty, the respective string will default to "Geyser"
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primary-motd: Geyser
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secondary-motd: Another Geyser server.
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# Whether Geyser should relay the MOTD from the Java server to Bedrock players.
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passthrough-motd: true
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# Maximum amount of players that can connect.
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# This is only visual, and is only applied if passthrough-motd is disabled.
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max-players: 100
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# Whether to relay the player count and max players from the Java server to Bedrock players.
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passthrough-player-counts: true
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# Whether to use server API methods to determine the Java server's MOTD and ping passthrough.
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# There is no need to disable this unless your MOTD or player count does not appear properly.
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integrated-ping-passthrough: true
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# How often to ping the Java server to refresh MOTD and player count, in seconds.
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# Only relevant if integrated-ping-passthrough is disabled.
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ping-passthrough-interval: 3
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# Gameplay options that affect Bedrock players
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gameplay:
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# The server name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
|
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server-name: Geyser
|
||||
|
||||
# Allow a fake cooldown indicator to be sent. Bedrock players otherwise do not see a cooldown as they still use 1.8 combat.
|
||||
# Please note: if the cooldown is enabled, some users may see a black box during the cooldown sequence, like below:
|
||||
# https://geysermc.org/img/external/cooldown_indicator.png
|
||||
# This can be disabled by going into Bedrock settings under the accessibility tab and setting "Text Background Opacity" to 0
|
||||
# This setting can be set to "title", "actionbar" or "false"
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show-cooldown: title
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||||
# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
|
||||
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
|
||||
command-suggestions: true
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||||
|
||||
# Controls if coordinates are shown to players.
|
||||
show-coordinates: true
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||||
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||||
# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
|
||||
disable-bedrock-scaffolding: false
|
||||
|
||||
# Bedrock prevents building and displaying blocks above Y127 in the Nether.
|
||||
# This config option works around that by changing the Nether dimension ID to the End ID.
|
||||
# The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
|
||||
nether-roof-workaround: false
|
||||
|
||||
# Which item to use to mark unavailable slots in a Bedrock player inventory. Examples of this are the 2x2 crafting grid while in creative,
|
||||
# or custom inventory menus with sizes different from the usual 3x9. A barrier block is the default item.
|
||||
# This config option can be set to any Bedrock item identifier. If you want to set this to a custom item, make sure that you specify the item in the following format: "geyser_custom:<mapping-name>"
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unusable-space-block: minecraft:barrier
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||||
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||||
# Whether to add any items and blocks which normally does not exist in Bedrock Edition.
|
||||
# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
|
||||
# If this is disabled, furnace minecart items will be mapped to hopper minecart items.
|
||||
# Geyser's block, item, and skull mappings systems will also be disabled.
|
||||
# This option requires a restart of Geyser in order to change its setting.
|
||||
enable-custom-content: true
|
||||
|
||||
# Force clients to load all resource packs if there are any.
|
||||
# If set to false, it allows the user to connect to the server even if they don't
|
||||
# want to download the resource packs.
|
||||
force-resource-packs: true
|
||||
|
||||
# Whether to automatically serve a resource pack that is required for some Geyser features to all connecting Bedrock players.
|
||||
# If enabled, force-resource-packs will be enabled.
|
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enable-integrated-pack: true
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||||
|
||||
# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
|
||||
# ping, it may also cause players to time out more easily.
|
||||
forward-player-ping: false
|
||||
|
||||
# Allows Xbox achievements to be unlocked.
|
||||
# If a player types in an unknown command, they will receive a message that states cheats are disabled.
|
||||
# Otherwise, commands work as expected.
|
||||
xbox-achievements-enabled: false
|
||||
|
||||
# The maximum number of custom skulls to be displayed per player. Increasing this may decrease performance on weaker devices.
|
||||
# A value of 0 will disable all custom skulls.
|
||||
# Setting this to -1 will cause all custom skulls to be displayed regardless of distance or number.
|
||||
max-visible-custom-skulls: 0
|
||||
|
||||
# The radius in blocks around the player in which custom skulls are displayed.
|
||||
custom-skull-render-distance: 32
|
||||
|
||||
# The default locale if we don't have the one the client requested. If set to "system", the system's language will be used.
|
||||
default-locale: system
|
||||
|
||||
# Whether player IP addresses will be logged by the server.
|
||||
log-player-ip-addresses: true
|
||||
|
||||
# For online mode authentication type only.
|
||||
# Stores a list of Bedrock player usernames that should have their Java Edition account saved after login.
|
||||
# This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
|
||||
# but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
|
||||
# Removing a name from this list will delete its cached login information on the next Geyser startup.
|
||||
# The file that tokens will be saved in is in the same folder as this config, named "saved-refresh-tokens.json".
|
||||
saved-user-logins:
|
||||
- ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
|
||||
- ThisOtherExampleUsernameShouldAlsoBeLongEnough
|
||||
|
||||
# For online mode authentication type only.
|
||||
# Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account.
|
||||
# User is allowed to disconnect from the server during this period.
|
||||
pending-authentication-timeout: 120
|
||||
|
||||
# Whether to alert the console and operators that a new Geyser version is available that supports a Bedrock version
|
||||
# that this Geyser version does not support. It's recommended to keep this option enabled, as many Bedrock platforms
|
||||
# auto-update.
|
||||
notify-on-new-bedrock-update: true
|
||||
|
||||
# Advanced configuration options. These usually do not need modifications.
|
||||
advanced:
|
||||
# Specify how many days player skin images will be cached to disk to save downloading them from the internet.
|
||||
# A value of 0 is disabled. (Default: 0)
|
||||
cache-images: 0
|
||||
|
||||
# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
|
||||
# a lot of scoreboard packets per second, this can cause serious lag.
|
||||
# This option allows you to specify after how many Scoreboard packets per seconds
|
||||
# the Scoreboard updates will be limited to four updates per second.
|
||||
scoreboard-packet-threshold: 20
|
||||
|
||||
# Whether Geyser should send team names in command suggestions.
|
||||
# Disable this if you have a lot of teams used that you don't need as suggestions.
|
||||
add-team-suggestions: true
|
||||
|
||||
# A list of remote resource pack urls to send to the Bedrock client for downloading.
|
||||
# The Bedrock client is very picky about how these are delivered - please see our wiki page for further info: https://geysermc.org/wiki/geyser/packs/
|
||||
resource-pack-urls: []
|
||||
|
||||
# Floodgate uses encryption to ensure use from authorized sources.
|
||||
# This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
|
||||
# You can ignore this when not using Floodgate.
|
||||
# If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
|
||||
floodgate-key-file: key.pem
|
||||
|
||||
# Advanced networking options for the Geyser to Java server connection
|
||||
java:
|
||||
# Whether to enable HAPROXY protocol when connecting to the Java server.
|
||||
# This is useful only when:
|
||||
# 1) Your Java server supports HAPROXY protocol (it probably doesn't)
|
||||
# 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
|
||||
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
|
||||
use-haproxy-protocol: false
|
||||
|
||||
# Whether to connect directly into the Java server without creating a TCP connection.
|
||||
# This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.
|
||||
# If enabled, the remote address and port sections are ignored.
|
||||
# If disabled, expect performance decrease and latency increase.
|
||||
use-direct-connection: true
|
||||
|
||||
# Whether Geyser should attempt to disable packet compression (from the Java Server to Geyser) for Bedrock players.
|
||||
# This should be a benefit as there is no need to compress data when Java packets aren't being handled over the network.
|
||||
# This requires use-direct-connection to be true.
|
||||
disable-compression: true
|
||||
|
||||
# Advanced networking options for Geyser's Bedrock listener
|
||||
bedrock:
|
||||
# The port to broadcast to Bedrock clients with the MOTD that they should use to connect to the server.
|
||||
# A value of 0 will broadcast the port specified above.
|
||||
# DO NOT change this unless Geyser runs on a different port than the one that is used to connect.
|
||||
broadcast-port: 0
|
||||
|
||||
# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
|
||||
# the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
|
||||
compression-level: 6
|
||||
|
||||
# Whether to expect HAPROXY protocol for connecting Bedrock clients.
|
||||
# This is useful only when you are running a UDP reverse proxy in front of your Geyser instance.
|
||||
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
|
||||
use-haproxy-protocol: false
|
||||
|
||||
# A list of allowed HAPROXY protocol speaking proxy IP addresses/subnets. Only effective when "use-proxy-protocol" is enabled, and
|
||||
# should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
|
||||
# Keeping this list empty means there is no IP address whitelist.
|
||||
# IP addresses, subnets, and links to plain text files are supported.
|
||||
haproxy-protocol-whitelisted-ips: []
|
||||
|
||||
# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
|
||||
# 1400 is the default.
|
||||
mtu: 1400
|
||||
|
||||
# This option disables the auth step Geyser performs for connecting Bedrock players.
|
||||
# It can be used to allow connections from ProxyPass and WaterdogPE. In these cases, make sure that users
|
||||
# cannot directly connect to this Geyser instance. See https://www.spigotmc.org/wiki/firewall-guide/ for
|
||||
# assistance - and use UDP instead of TCP.
|
||||
# Disabling Bedrock authentication for other use-cases is NOT SUPPORTED, as it allows anyone to spoof usernames, and is therefore a security risk.
|
||||
# All Floodgate functionality (including skin uploading and account linking) will also not work when this option is disabled.
|
||||
validate-bedrock-login: true
|
||||
|
||||
# If debug messages should be sent through console
|
||||
debug-mode: false
|
||||
|
||||
# Do not change!
|
||||
config-version: 5
|
||||
@@ -0,0 +1,233 @@
|
||||
# --------------------------------
|
||||
# Geyser Configuration File
|
||||
#
|
||||
# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
|
||||
#
|
||||
# GitHub: https://github.com/GeyserMC/Geyser
|
||||
# Discord: https://discord.gg/geysermc
|
||||
# Wiki: https://geysermc.org/wiki
|
||||
#
|
||||
# NOTICE: See https://geysermc.org/wiki/geyser/setup/ for the setup guide. Many video tutorials are outdated.
|
||||
# In most cases, especially with server hosting providers, further hosting-specific configuration is required.
|
||||
# --------------------------------
|
||||
|
||||
# Network settings for the Bedrock listener
|
||||
bedrock:
|
||||
# The IP address that Geyser will bind on to listen for incoming Bedrock connections.
|
||||
# Generally, you should only change this if you want to limit what IPs can connect to your server.
|
||||
address: 0.0.0.0
|
||||
|
||||
# The port that will Geyser will listen on for incoming Bedrock connections.
|
||||
# Since Minecraft: Bedrock Edition uses UDP, this port must allow UDP traffic.
|
||||
port: 19132
|
||||
|
||||
# Network settings for the Java server connection
|
||||
java:
|
||||
# The IP address of the Java Edition server.
|
||||
address: 127.0.0.1
|
||||
|
||||
# The port of the Java Edition server.
|
||||
port: 25565
|
||||
|
||||
# What type of authentication Bedrock players will be checked against when logging into the Java server.
|
||||
# Can be "floodgate" (see https://wiki.geysermc.org/floodgate/), "online", or "offline".
|
||||
auth-type: online
|
||||
|
||||
# Whether to forward the hostname that the Bedrock client used to connect over to the Java server.
|
||||
# This is designed to be used for forced hosts on proxies.
|
||||
forward-hostname: false
|
||||
|
||||
# MOTD settings
|
||||
motd:
|
||||
# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true.
|
||||
# If either of these are empty, the respective string will default to "Geyser"
|
||||
primary-motd: Geyser
|
||||
secondary-motd: Another Geyser server.
|
||||
|
||||
# Whether Geyser should relay the MOTD from the Java server to Bedrock players.
|
||||
passthrough-motd: true
|
||||
|
||||
# Maximum amount of players that can connect.
|
||||
# This is only visual, and is only applied if passthrough-motd is disabled.
|
||||
max-players: 100
|
||||
|
||||
# Whether to relay the player count and max players from the Java server to Bedrock players.
|
||||
passthrough-player-counts: true
|
||||
|
||||
# How often to ping the Java server to refresh MOTD and player count, in seconds.
|
||||
ping-passthrough-interval: 3
|
||||
|
||||
# Gameplay options that affect Bedrock players
|
||||
gameplay:
|
||||
# The server name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
|
||||
server-name: Geyser
|
||||
|
||||
# Allow a fake cooldown indicator to be sent. Bedrock players otherwise do not see a cooldown as they still use 1.8 combat.
|
||||
# Please note: if the cooldown is enabled, some users may see a black box during the cooldown sequence, like below:
|
||||
# https://geysermc.org/img/external/cooldown_indicator.png
|
||||
# This can be disabled by going into Bedrock settings under the accessibility tab and setting "Text Background Opacity" to 0
|
||||
# This setting can be set to "title", "actionbar" or "false"
|
||||
show-cooldown: title
|
||||
|
||||
# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
|
||||
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
|
||||
command-suggestions: true
|
||||
|
||||
# Controls if coordinates are shown to players.
|
||||
show-coordinates: true
|
||||
|
||||
# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
|
||||
disable-bedrock-scaffolding: false
|
||||
|
||||
# Bedrock prevents building and displaying blocks above Y127 in the Nether.
|
||||
# This config option works around that by changing the Nether dimension ID to the End ID.
|
||||
# The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
|
||||
nether-roof-workaround: false
|
||||
|
||||
# Which item to use to mark unavailable slots in a Bedrock player inventory. Examples of this are the 2x2 crafting grid while in creative,
|
||||
# or custom inventory menus with sizes different from the usual 3x9. A barrier block is the default item.
|
||||
# This config option can be set to any Bedrock item identifier. If you want to set this to a custom item, make sure that you specify the item in the following format: "geyser_custom:<mapping-name>"
|
||||
unusable-space-block: minecraft:barrier
|
||||
|
||||
# Whether to add any items and blocks which normally does not exist in Bedrock Edition.
|
||||
# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
|
||||
# If this is disabled, furnace minecart items will be mapped to hopper minecart items.
|
||||
# Geyser's block, item, and skull mappings systems will also be disabled.
|
||||
# This option requires a restart of Geyser in order to change its setting.
|
||||
enable-custom-content: true
|
||||
|
||||
# Force clients to load all resource packs if there are any.
|
||||
# If set to false, it allows the user to connect to the server even if they don't
|
||||
# want to download the resource packs.
|
||||
force-resource-packs: true
|
||||
|
||||
# Whether to automatically serve a resource pack that is required for some Geyser features to all connecting Bedrock players.
|
||||
# If enabled, force-resource-packs will be enabled.
|
||||
enable-integrated-pack: true
|
||||
|
||||
# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
|
||||
# ping, it may also cause players to time out more easily.
|
||||
forward-player-ping: false
|
||||
|
||||
# Allows Xbox achievements to be unlocked.
|
||||
# If a player types in an unknown command, they will receive a message that states cheats are disabled.
|
||||
# Otherwise, commands work as expected.
|
||||
xbox-achievements-enabled: false
|
||||
|
||||
# The maximum number of custom skulls to be displayed per player. Increasing this may decrease performance on weaker devices.
|
||||
# A value of 0 will disable all custom skulls.
|
||||
# Setting this to -1 will cause all custom skulls to be displayed regardless of distance or number.
|
||||
max-visible-custom-skulls: 0
|
||||
|
||||
# The radius in blocks around the player in which custom skulls are displayed.
|
||||
custom-skull-render-distance: 32
|
||||
|
||||
# The default locale if we don't have the one the client requested. If set to "system", the system's language will be used.
|
||||
default-locale: system
|
||||
|
||||
# Whether player IP addresses will be logged by the server.
|
||||
log-player-ip-addresses: true
|
||||
|
||||
# For online mode authentication type only.
|
||||
# Stores a list of Bedrock player usernames that should have their Java Edition account saved after login.
|
||||
# This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
|
||||
# but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
|
||||
# Removing a name from this list will delete its cached login information on the next Geyser startup.
|
||||
# The file that tokens will be saved in is in the same folder as this config, named "saved-refresh-tokens.json".
|
||||
saved-user-logins:
|
||||
- ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
|
||||
- ThisOtherExampleUsernameShouldAlsoBeLongEnough
|
||||
|
||||
# For online mode authentication type only.
|
||||
# Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account.
|
||||
# User is allowed to disconnect from the server during this period.
|
||||
pending-authentication-timeout: 120
|
||||
|
||||
# Whether to alert the console and operators that a new Geyser version is available that supports a Bedrock version
|
||||
# that this Geyser version does not support. It's recommended to keep this option enabled, as many Bedrock platforms
|
||||
# auto-update.
|
||||
notify-on-new-bedrock-update: true
|
||||
|
||||
# Advanced configuration options. These usually do not need modifications.
|
||||
advanced:
|
||||
# Specify how many days player skin images will be cached to disk to save downloading them from the internet.
|
||||
# A value of 0 is disabled. (Default: 0)
|
||||
cache-images: 0
|
||||
|
||||
# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
|
||||
# a lot of scoreboard packets per second, this can cause serious lag.
|
||||
# This option allows you to specify after how many Scoreboard packets per seconds
|
||||
# the Scoreboard updates will be limited to four updates per second.
|
||||
scoreboard-packet-threshold: 20
|
||||
|
||||
# Whether Geyser should send team names in command suggestions.
|
||||
# Disable this if you have a lot of teams used that you don't need as suggestions.
|
||||
add-team-suggestions: true
|
||||
|
||||
# A list of remote resource pack urls to send to the Bedrock client for downloading.
|
||||
# The Bedrock client is very picky about how these are delivered - please see our wiki page for further info: https://geysermc.org/wiki/geyser/packs/
|
||||
resource-pack-urls: []
|
||||
|
||||
# Floodgate uses encryption to ensure use from authorized sources.
|
||||
# This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
|
||||
# You can ignore this when not using Floodgate.
|
||||
# If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
|
||||
floodgate-key-file: key.pem
|
||||
|
||||
# Advanced networking options for the Geyser to Java server connection
|
||||
java:
|
||||
# Whether to enable HAPROXY protocol when connecting to the Java server.
|
||||
# This is useful only when:
|
||||
# 1) Your Java server supports HAPROXY protocol (it probably doesn't)
|
||||
# 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
|
||||
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
|
||||
use-haproxy-protocol: false
|
||||
|
||||
# Advanced networking options for Geyser's Bedrock listener
|
||||
bedrock:
|
||||
# The port to broadcast to Bedrock clients with the MOTD that they should use to connect to the server.
|
||||
# A value of 0 will broadcast the port specified above.
|
||||
# DO NOT change this unless Geyser runs on a different port than the one that is used to connect.
|
||||
broadcast-port: 0
|
||||
|
||||
# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
|
||||
# the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
|
||||
compression-level: 6
|
||||
|
||||
# Whether to expect HAPROXY protocol for connecting Bedrock clients.
|
||||
# This is useful only when you are running a UDP reverse proxy in front of your Geyser instance.
|
||||
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
|
||||
use-haproxy-protocol: false
|
||||
|
||||
# A list of allowed HAPROXY protocol speaking proxy IP addresses/subnets. Only effective when "use-proxy-protocol" is enabled, and
|
||||
# should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
|
||||
# Keeping this list empty means there is no IP address whitelist.
|
||||
# IP addresses, subnets, and links to plain text files are supported.
|
||||
haproxy-protocol-whitelisted-ips: []
|
||||
|
||||
# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
|
||||
# 1400 is the default.
|
||||
mtu: 1400
|
||||
|
||||
# This option disables the auth step Geyser performs for connecting Bedrock players.
|
||||
# It can be used to allow connections from ProxyPass and WaterdogPE. In these cases, make sure that users
|
||||
# cannot directly connect to this Geyser instance. See https://www.spigotmc.org/wiki/firewall-guide/ for
|
||||
# assistance - and use UDP instead of TCP.
|
||||
# Disabling Bedrock authentication for other use-cases is NOT SUPPORTED, as it allows anyone to spoof usernames, and is therefore a security risk.
|
||||
# All Floodgate functionality (including skin uploading and account linking) will also not work when this option is disabled.
|
||||
validate-bedrock-login: true
|
||||
|
||||
# bStats is a stat tracker that is entirely anonymous and tracks only basic information
|
||||
# about Geyser, such as how many people are online, how many servers are using Geyser,
|
||||
# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
|
||||
# https://bstats.org/plugin/server-implementation/GeyserMC
|
||||
enable-metrics: true
|
||||
|
||||
# The bstats metrics uuid. Do not touch!
|
||||
metrics-uuid: 00000000-0000-0000-0000-000000000000
|
||||
|
||||
# If debug messages should be sent through console
|
||||
debug-mode: false
|
||||
|
||||
# Do not change!
|
||||
config-version: 5
|
||||
Reference in New Issue
Block a user