From 35210be8919da9affb7d20ef6e3a3358d54db8b5 Mon Sep 17 00:00:00 2001 From: oryxel Date: Wed, 20 Aug 2025 18:30:43 +0700 Subject: [PATCH] Fix: don't send sneaking if player is already not on vehicle. (#5769) --- .../bedrock/entity/player/BedrockInteractTranslator.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/entity/player/BedrockInteractTranslator.java b/core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/entity/player/BedrockInteractTranslator.java index 6a134a6b7..e296a7d06 100644 --- a/core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/entity/player/BedrockInteractTranslator.java +++ b/core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/entity/player/BedrockInteractTranslator.java @@ -75,14 +75,14 @@ public class BedrockInteractTranslator extends PacketTranslator session.sendDownstreamGamePacket(attackPacket); break; case LEAVE_VEHICLE: - session.setShouldSendSneak(true); - // Reset steering to avoid these accidentally triggering session#isHandsBusy session.setSteeringLeft(false); session.setSteeringRight(false); Entity currentVehicle = session.getPlayerEntity().getVehicle(); if (currentVehicle != null) { + session.setShouldSendSneak(true); + session.setMountVehicleScheduledFuture(session.scheduleInEventLoop(() -> { if (session.getPlayerEntity().getVehicle() == null) { return;