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Map Darkness status effect
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@@ -73,6 +73,7 @@ public final class EntityUtils {
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case SLOW_FALLING -> 27;
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case SLOW_FALLING -> 27;
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case BAD_OMEN -> 28;
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case BAD_OMEN -> 28;
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case HERO_OF_THE_VILLAGE -> 29;
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case HERO_OF_THE_VILLAGE -> 29;
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case DARKNESS -> 30;
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default -> effect.ordinal() + 1;
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default -> effect.ordinal() + 1;
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};
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};
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}
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}
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