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Fix: Critical / Enchanted critical hit particles
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@@ -85,8 +85,12 @@ public class JavaAnimateTranslator extends PacketTranslator<ClientboundAnimatePa
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session.sendUpstreamPacket(offHandPacket);
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return;
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}
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case CRITICAL_HIT -> animatePacket.setAction(AnimatePacket.Action.CRITICAL_HIT);
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case CRITICAL_HIT -> {
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animatePacket.setData(55);
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animatePacket.setAction(AnimatePacket.Action.CRITICAL_HIT);
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}
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case ENCHANTMENT_CRITICAL_HIT -> {
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animatePacket.setData(15);
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animatePacket.setAction(AnimatePacket.Action.MAGIC_CRITICAL_HIT); // Unsure if this does anything
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// Spawn custom particle
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