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Remove LoginEvent usage in Floodgate-Spigot (#596)
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@@ -33,8 +33,8 @@ object Versions {
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const val guiceVersion = "6.0.0"
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const val nettyVersion = "4.1.49.Final"
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const val snakeyamlVersion = "1.28"
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const val cloudVersion = "2.0.0-SNAPSHOT" // for cloud-minecraft
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const val cloudCore = "2.0.0-rc.1"
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const val cloudVersion = "2.0.0-beta.11" // for cloud-minecraft
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const val cloudCore = "2.0.0-rc.2"
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const val bstatsVersion = "3.0.2"
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const val javaWebsocketVersion = "1.5.2"
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@@ -13,9 +13,7 @@ indra {
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dependencies {
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api(projects.core)
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//implementation("org.incendo", "cloud-paper", Versions.cloudVersion)
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// TODO change back after https://github.com/incendo/cloud-minecraft is merged
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implementation("com.github.onebeastchris.cloud-minecraft", "cloud-paper", "jitpack-SNAPSHOT")
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implementation("org.incendo", "cloud-paper", Versions.cloudVersion)
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// hack to make pre 1.12 work
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implementation("com.google.guava", "guava", guavaVersion)
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@@ -30,7 +30,7 @@ import java.util.UUID;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.geysermc.floodgate.api.SimpleFloodgateApi;
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import org.geysermc.floodgate.api.logger.FloodgateLogger;
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@@ -43,11 +43,8 @@ public final class SpigotListener implements Listener {
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@Inject private FloodgateLogger logger;
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerLogin(PlayerLoginEvent event) {
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public void onPlayerJoin(PlayerJoinEvent event) {
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UUID uniqueId = event.getPlayer().getUniqueId();
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if (event.getResult() != PlayerLoginEvent.Result.ALLOWED) {
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return;
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}
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// if there was another player with the same uuid online,
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// he would've been disconnected by now
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